Uses of Interface
net.minecraft.data.client.model.TexturedModel.Factory
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Uses of TexturedModel.Factory in net.minecraft.data.client.model
Modifier and TypeFieldDescriptionstatic final TexturedModel.Factory
TexturedModel.CARPET
static final TexturedModel.Factory
TexturedModel.CORAL_FAN
static final TexturedModel.Factory
TexturedModel.CUBE_ALL
static final TexturedModel.Factory
TexturedModel.CUBE_BOTTOM_TOP
static final TexturedModel.Factory
TexturedModel.CUBE_COLUMN
static final TexturedModel.Factory
TexturedModel.CUBE_COLUMN_HORIZONTAL
static final TexturedModel.Factory
TexturedModel.CUBE_MIRRORED_ALL
static final TexturedModel.Factory
TexturedModel.CUBE_TOP
static final TexturedModel.Factory
TexturedModel.END_FOR_TOP_CUBE_COLUMN
static final TexturedModel.Factory
TexturedModel.END_FOR_TOP_CUBE_COLUMN_HORIZONTAL
static final TexturedModel.Factory
TexturedModel.LEAVES
static final TexturedModel.Factory
TexturedModel.ORIENTABLE
static final TexturedModel.Factory
TexturedModel.ORIENTABLE_WITH_BOTTOM
static final TexturedModel.Factory
TexturedModel.PARTICLE
static final TexturedModel.Factory
TexturedModel.SIDE_END_WALL
static final TexturedModel.Factory
TexturedModel.SIDE_TOP_BOTTOM_WALL
static final TexturedModel.Factory
TexturedModel.TEMPLATE_ANVIL
static final TexturedModel.Factory
TexturedModel.TEMPLATE_GLAZED_TERRACOTTA
static final TexturedModel.Factory
TexturedModel.TEMPLATE_HANGING_LANTERN
static final TexturedModel.Factory
TexturedModel.TEMPLATE_LANTERN
static final TexturedModel.Factory
TexturedModel.TEMPLATE_SEAGRASS
Modifier and TypeMethodDescriptiondefault TexturedModel.Factory
private static TexturedModel.Factory
TexturedModel.makeFactory
(Function<Block, Texture> textureGetter, Model model) Modifier and TypeMethodDescriptionprivate void
BlockStateModelGenerator.registerAxisRotated
(Block block, TexturedModel.Factory modelFactory) private void
BlockStateModelGenerator.registerAxisRotated
(Block block, TexturedModel.Factory verticalModelFactory, TexturedModel.Factory horizontalModelFactory) private void
BlockStateModelGenerator.registerCooker
(Block cooker, TexturedModel.Factory modelFactory) private void
BlockStateModelGenerator.registerNorthDefaultHorizontalRotated
(Block block, TexturedModel.Factory modelFactory) private void
BlockStateModelGenerator.registerRandomHorizontalRotations
(TexturedModel.Factory modelFactory, Block[] blocks) private void
BlockStateModelGenerator.registerSingleton
(Block block, TexturedModel.Factory modelFactory) private void
BlockStateModelGenerator.registerSouthDefaultHorizontalFacing
(TexturedModel.Factory modelFactory, Block[] blocks)