Class EnderEyeItem

java.lang.Object
net.minecraft.item.Item
net.minecraft.item.EnderEyeItem
All Implemented Interfaces:
ItemConvertible

public class EnderEyeItem extends Item
Mappings:
Namespace Name
official bud
intermediary net/minecraft/class_1777
named net/minecraft/item/EnderEyeItem
  • Constructor Details

    • EnderEyeItem

      public EnderEyeItem(Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lbus;<init>(Lbus$a;)V
      intermediary <init> Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)V
      named <init> Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
  • Method Details

    • useOnBlock

      public ActionResult useOnBlock(ItemUsageContext context)
      Called when an item is used on a block.

      This method is called on both the logical client and logical server, so take caution when using this method. The logical side can be checked using context.getWorld().isClient().

      Overrides:
      useOnBlock in class Item
      Parameters:
      context - the usage context
      Returns:
      an action result that specifies if using the item on a block was successful.
      Mappings:
      Namespace Name Mixin selector
      official a Lbus;a(Lbwy;)Lawh;
      intermediary method_7884 Lnet/minecraft/class_1792;method_7884(Lnet/minecraft/class_1838;)Lnet/minecraft/class_1269;
      named useOnBlock Lnet/minecraft/item/Item;useOnBlock(Lnet/minecraft/item/ItemUsageContext;)Lnet/minecraft/util/ActionResult;
    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when an item is used by a player. The use action, by default, is bound to the right mouse button.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class Item
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Mappings:
      Namespace Name Mixin selector
      official a Lbus;a(Lcav;Lboj;Lawg;)Lawi;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;