Class AquaticStrollTask


public class AquaticStrollTask extends StrollTask
Mappings:
Namespace Name
official bay
intermediary net/minecraft/class_5755
named net/minecraft/entity/ai/brain/task/AquaticStrollTask
  • Field Details

    • NORMALIZED_POS_MULTIPLIERS

      public static final int[][] NORMALIZED_POS_MULTIPLIERS
      Mappings:
      Namespace Name Mixin selector
      official d Lbay;d:[[I
      intermediary field_34048 Lnet/minecraft/class_5755;field_34048:[[I
      named NORMALIZED_POS_MULTIPLIERS Lnet/minecraft/entity/ai/brain/task/AquaticStrollTask;NORMALIZED_POS_MULTIPLIERS:[[I
  • Constructor Details

    • AquaticStrollTask

      public AquaticStrollTask(float speed)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lbax;<init>(F)V
      intermediary <init> Lnet/minecraft/class_4818;<init>(F)V
      named <init> Lnet/minecraft/entity/ai/brain/task/StrollTask;<init>(F)V
  • Method Details

    • shouldRun

      protected boolean shouldRun(ServerWorld serverWorld, PathAwareEntity pathAwareEntity)
      Overrides:
      shouldRun in class StrollTask
      Mappings:
      Namespace Name Mixin selector
      official method_33202 Lbay;method_33202(Ladw;Layh;)Z
      intermediary method_33202 Lnet/minecraft/class_5755;method_33202(Lnet/minecraft/class_3218;Lnet/minecraft/class_1314;)Z
      named shouldRun Lnet/minecraft/entity/ai/brain/task/AquaticStrollTask;shouldRun(Lnet/minecraft/server/world/ServerWorld;Lnet/minecraft/entity/mob/PathAwareEntity;)Z
    • findWalkTarget

      @Nullable protected @Nullable Vec3d findWalkTarget(PathAwareEntity entity)
      Overrides:
      findWalkTarget in class StrollTask
      Mappings:
      Namespace Name Mixin selector
      official a Lbax;a(Layh;)Ldpo;
      intermediary method_33201 Lnet/minecraft/class_4818;method_33201(Lnet/minecraft/class_1314;)Lnet/minecraft/class_243;
      named findWalkTarget Lnet/minecraft/entity/ai/brain/task/StrollTask;findWalkTarget(Lnet/minecraft/entity/mob/PathAwareEntity;)Lnet/minecraft/util/math/Vec3d;