Uses of Class
net.minecraft.entity.passive.GoatEntity
Package
Description
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Uses of GoatEntity in net.minecraft.client.render.entity
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Uses of GoatEntity in net.minecraft.client.render.entity.model
Modifier and TypeClassDescriptionclass
GoatEntityModel<T extends GoatEntity>
Represents the model of a GoatEntity. -
Uses of GoatEntity in net.minecraft.entity
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Uses of GoatEntity in net.minecraft.entity.passive
Modifier and TypeFieldDescriptionprotected static final ImmutableList<SensorType<? extends Sensor<? super GoatEntity>>>
GoatEntity.SENSORS
Modifier and TypeMethodDescriptionGoatEntity.createChild
(ServerWorld serverWorld, PassiveEntity passiveEntity) Modifier and TypeMethodDescriptionprotected Brain.Profile<GoatEntity>
GoatEntity.createBrainProfile()
GoatEntity.getBrain()
Modifier and TypeMethodDescriptionprotected static void
GoatBrain.resetLongJumpCooldown
(GoatEntity goat) static void
GoatBrain.updateActivities
(GoatEntity goat) Modifier and TypeMethodDescriptionprivate static void
GoatBrain.addCoreActivities
(Brain<GoatEntity> brain) private static void
GoatBrain.addIdleActivities
(Brain<GoatEntity> brain) private static void
GoatBrain.addLongJumpActivities
(Brain<GoatEntity> brain) private static void
GoatBrain.addRamActivities
(Brain<GoatEntity> brain) protected static Brain<?>
GoatBrain.create
(Brain<GoatEntity> brain)