Package net.minecraft.network.packet.s2c.play
package net.minecraft.network.packet.s2c.play
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ClassDescriptionSent when a server modifies an entity's velocity.Sent when an explosion occurs in the world.A packet used to send a game message to the client.Represents the contents of a block or entity inventory being synchronized from the server to the client.A packet sent by the server; the client will reply with a pong packet on the first tick after it receives this packet, with the same
PlayPingS2CPacket.parameter
.