Uses of Interface
net.minecraft.screen.ScreenHandlerContext
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Uses of ScreenHandlerContext in net.minecraft.screen
Modifier and TypeFieldDescriptionprivate final ScreenHandlerContext
BeaconScreenHandler.context
private final ScreenHandlerContext
CartographyTableScreenHandler.context
private final ScreenHandlerContext
CraftingScreenHandler.context
private final ScreenHandlerContext
EnchantmentScreenHandler.context
protected final ScreenHandlerContext
ForgingScreenHandler.context
private final ScreenHandlerContext
GrindstoneScreenHandler.context
private final ScreenHandlerContext
LoomScreenHandler.context
private final ScreenHandlerContext
StonecutterScreenHandler.context
static final ScreenHandlerContext
ScreenHandlerContext.EMPTY
The dummy screen handler context for clientside screen handlers.Modifier and TypeMethodDescriptionstatic ScreenHandlerContext
Returns an active screen handler context.Modifier and TypeMethodDescriptionprotected static boolean
ScreenHandler.canUse
(ScreenHandlerContext context, PlayerEntity player, Block block) ModifierConstructorDescriptionAnvilScreenHandler
(int syncId, PlayerInventory inventory, ScreenHandlerContext context) BeaconScreenHandler
(int syncId, Inventory inventory, PropertyDelegate propertyDelegate, ScreenHandlerContext context) CartographyTableScreenHandler
(int syncId, PlayerInventory inventory, ScreenHandlerContext context) CraftingScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) EnchantmentScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) ForgingScreenHandler
(@Nullable ScreenHandlerType<?> type, int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) GrindstoneScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) LoomScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) SmithingScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context) StonecutterScreenHandler
(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context)