Uses of Class
net.minecraft.client.render.VertexFormat
Packages that use VertexFormat
Package
Description
-
Uses of VertexFormat in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as VertexFormatMethods in net.minecraft.client.gl that return VertexFormatModifier and TypeMethodDescriptionprivate VertexFormatVertexBuffer.configureVertexFormat(BufferBuilder.DrawArrayParameters parameters, ByteBuffer data) VertexBuffer.getVertexFormat() -
Uses of VertexFormat in net.minecraft.client.render
Fields in net.minecraft.client.render declared as VertexFormatModifier and TypeFieldDescriptionstatic final VertexFormatVertexFormats.BLIT_SCREENprivate final VertexFormatBufferBuilder.DrawArrayParameters.formatThe field for theformatrecord component.private VertexFormatBufferBuilder.formatprivate final VertexFormatShader.formatstatic final VertexFormatVertexFormats.LINESstatic final VertexFormatVertexFormats.POSITIONstatic final VertexFormatVertexFormats.POSITION_COLORstatic final VertexFormatVertexFormats.POSITION_COLOR_LIGHTstatic final VertexFormatVertexFormats.POSITION_COLOR_TEXTUREstatic final VertexFormatVertexFormats.POSITION_COLOR_TEXTURE_LIGHTstatic final VertexFormatVertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMALstatic final VertexFormatVertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMALstatic final VertexFormatVertexFormats.POSITION_TEXTUREstatic final VertexFormatVertexFormats.POSITION_TEXTURE_COLORstatic final VertexFormatVertexFormats.POSITION_TEXTURE_COLOR_LIGHTstatic final VertexFormatVertexFormats.POSITION_TEXTURE_COLOR_NORMALstatic final VertexFormatVertexFormats.POSITION_TEXTURE_LIGHT_COLORprivate final VertexFormatRenderLayer.vertexFormatMethods in net.minecraft.client.render that return VertexFormatModifier and TypeMethodDescriptionBufferBuilder.DrawArrayParameters.format()Returns the value of theformatrecord component.Shader.getFormat()RenderLayer.getVertexFormat()Methods in net.minecraft.client.render with parameters of type VertexFormatModifier and TypeMethodDescriptionvoidBufferBuilder.begin(VertexFormat.DrawMode drawMode, VertexFormat format) private static VertexBufferBufferRenderer.bindAndSet(VertexFormat vertexFormat) private ShaderGameRenderer.loadShader(ResourceFactory factory, String name, VertexFormat vertexFormat) private static RenderLayer.MultiPhaseRenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) (package private) static RenderLayer.MultiPhaseRenderLayer.of(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData) private voidBufferBuilder.setFormat(VertexFormat format) Constructors in net.minecraft.client.render with parameters of type VertexFormatModifierConstructorDescriptionDrawArrayParameters(VertexFormat vertexFormat, int int2, int int3, VertexFormat.DrawMode drawMode, VertexFormat.IndexType indexType, boolean bool, boolean bool2) (package private)MultiPhase(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) RenderLayer(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction) Shader(ResourceFactory factory, String name, VertexFormat format) -
Uses of VertexFormat in net.minecraft.client.render.chunk
Fields in net.minecraft.client.render.chunk declared as VertexFormatModifier and TypeFieldDescriptionprivate static final VertexFormatChunkBuilder.POSITION_COLOR_TEXTURE_LIGHT_NORMAL