Package net.minecraft.structure
Class WoodlandMansionGenerator.FlagMatrix
java.lang.Object
net.minecraft.structure.WoodlandMansionGenerator.FlagMatrix
- Enclosing class:
WoodlandMansionGenerator
A matrix used to store floor information. Each element in this matrix
corresponds to the cell on the floor.
- Mappings:
Namespace Name official dms$gintermediary net/minecraft/class_3471$class_3478named net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix
-
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleananyMatchAround(int i, int j, int value) voidfill(int i0, int j0, int i1, int j1, int value) intget(int i, int j) voidset(int i, int j, int value) voidupdate(int i, int j, int expected, int newValue) Updates the element in(i, j)tonewValueif the current value is equal toexpected.
-
Field Details
-
array
private final int[][] array- Mappings:
Namespace Name Mixin selector official aLdms$g;a:[[Iintermediary field_15451Lnet/minecraft/class_3471$class_3478;field_15451:[[Inamed arrayLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;array:[[I
-
n
final int n- Mappings:
Namespace Name Mixin selector official bLdms$g;b:Iintermediary field_15454Lnet/minecraft/class_3471$class_3478;field_15454:Inamed nLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;n:I
-
m
final int m- Mappings:
Namespace Name Mixin selector official cLdms$g;c:Iintermediary field_15453Lnet/minecraft/class_3471$class_3478;field_15453:Inamed mLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;m:I
-
fallback
private final int fallback- Mappings:
Namespace Name Mixin selector official dLdms$g;d:Iintermediary field_15452Lnet/minecraft/class_3471$class_3478;field_15452:Inamed fallbackLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fallback:I
-
-
Constructor Details
-
FlagMatrix
public FlagMatrix(int n, int m, int fallback) - Mappings:
Namespace Name Mixin selector official <init>Ldms$g;<init>(III)Vintermediary <init>Lnet/minecraft/class_3471$class_3478;<init>(III)Vnamed <init>Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;<init>(III)V
-
-
Method Details
-
set
public void set(int i, int j, int value) - Mappings:
Namespace Name Mixin selector official aLdms$g;a(III)Vintermediary method_15065Lnet/minecraft/class_3471$class_3478;method_15065(III)Vnamed setLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;set(III)V
-
fill
public void fill(int i0, int j0, int i1, int j1, int value) - Mappings:
Namespace Name Mixin selector official aLdms$g;a(IIIII)Vintermediary method_15062Lnet/minecraft/class_3471$class_3478;method_15062(IIIII)Vnamed fillLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fill(IIIII)V
-
get
public int get(int i, int j) - Mappings:
Namespace Name Mixin selector official aLdms$g;a(II)Iintermediary method_15066Lnet/minecraft/class_3471$class_3478;method_15066(II)Inamed getLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;get(II)I
-
update
public void update(int i, int j, int expected, int newValue) Updates the element in(i, j)tonewValueif the current value is equal toexpected.- Mappings:
Namespace Name Mixin selector official aLdms$g;a(IIII)Vintermediary method_15061Lnet/minecraft/class_3471$class_3478;method_15061(IIII)Vnamed updateLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;update(IIII)V
-
anyMatchAround
public boolean anyMatchAround(int i, int j, int value) - Mappings:
Namespace Name Mixin selector official bLdms$g;b(III)Zintermediary method_15067Lnet/minecraft/class_3471$class_3478;method_15067(III)Znamed anyMatchAroundLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;anyMatchAround(III)Z
-