Uses of Class
net.minecraft.client.util.math.MatrixStack
Packages that use MatrixStack
Package
Description
-
Uses of MatrixStack in com.mojang.blaze3d.systems
Fields in com.mojang.blaze3d.systems declared as MatrixStackMethods in com.mojang.blaze3d.systems that return MatrixStack -
Uses of MatrixStack in net.minecraft.client
Methods in net.minecraft.client with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidMinecraftClient.drawProfilerResults(MatrixStack matrices, ProfileResult profileResult) -
Uses of MatrixStack in net.minecraft.client.font
Methods in net.minecraft.client.font with parameters of type MatrixStackModifier and TypeMethodDescriptionintMultilineText.draw(MatrixStack matrices, int x, int y, int lineHeight, int color) intTextRenderer.draw(MatrixStack matrices, String text, float x, float y, int color) intTextRenderer.draw(MatrixStack matrices, OrderedText text, float x, float y, int color) intTextRenderer.draw(MatrixStack matrices, Text text, float x, float y, int color) intMultilineText.drawCenterWithShadow(MatrixStack matrices, int x, int y) intMultilineText.drawCenterWithShadow(MatrixStack matrices, int x, int y, int lineHeight, int color) intMultilineText.drawWithShadow(MatrixStack matrices, int x, int y, int lineHeight, int color) intTextRenderer.drawWithShadow(MatrixStack matrices, String text, float x, float y, int color) intTextRenderer.drawWithShadow(MatrixStack matrices, String text, float x, float y, int color, boolean rightToLeft) intTextRenderer.drawWithShadow(MatrixStack matrices, OrderedText text, float x, float y, int color) intTextRenderer.drawWithShadow(MatrixStack matrices, Text text, float x, float y, int color) voidMultilineText.fillBackground(MatrixStack matrices, int centerX, int centerY, int lineHeight, int padding, int color) -
Uses of MatrixStack in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type MatrixStackModifier and TypeMethodDescriptionstatic voidPlayerSkinDrawer.draw(MatrixStack matrices, int x, int y, int size) Draws the player's head (including the hat) on GUI.static voidPlayerSkinDrawer.draw(MatrixStack matrices, int x, int y, int size, boolean hatVisible, boolean upsideDown) Draws the player's head on GUI.static voidDrawableHelper.drawCenteredText(MatrixStack matrices, TextRenderer textRenderer, String text, int centerX, int y, int color) static voidDrawableHelper.drawCenteredText(MatrixStack matrices, TextRenderer textRenderer, Text text, int centerX, int y, int color) static voidDrawableHelper.drawCenteredTextWithShadow(MatrixStack matrices, TextRenderer textRenderer, OrderedText text, int centerX, int y, int color) private static voidPlayerSkinDrawer.drawHat(MatrixStack matrices, int x, int y, int size, boolean upsideDown) protected voidDrawableHelper.drawHorizontalLine(MatrixStack matrices, int x1, int x2, int y, int color) static voidDrawableHelper.drawSprite(MatrixStack matrices, int x, int y, int z, int width, int height, Sprite sprite) static voidDrawableHelper.drawStringWithShadow(MatrixStack matrices, TextRenderer textRenderer, String text, int x, int y, int color) static voidDrawableHelper.drawTexture(MatrixStack matrices, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight) Draws a textured rectangle from a region in a texture.static voidDrawableHelper.drawTexture(MatrixStack matrices, int x, int y, int z, float u, float v, int width, int height, int textureWidth, int textureHeight) Draws a textured rectangle from a region in a texture.static voidDrawableHelper.drawTexture(MatrixStack matrices, int x, int y, int width, int height, float u, float v, int regionWidth, int regionHeight, int textureWidth, int textureHeight) Draws a textured rectangle from a region in a texture.voidDrawableHelper.drawTexture(MatrixStack matrices, int x, int y, int u, int v, int width, int height) Draws a textured rectangle from a region in a 256x256 texture.private static voidDrawableHelper.drawTexture(MatrixStack matrices, int x0, int x1, int y0, int y1, int z, int regionWidth, int regionHeight, float u, float v, int textureWidth, int textureHeight) static voidDrawableHelper.drawTextWithShadow(MatrixStack matrices, TextRenderer textRenderer, Text text, int x, int y, int color) protected voidDrawableHelper.drawVerticalLine(MatrixStack matrices, int x, int y1, int y2, int color) static voidDrawableHelper.drawWithShadow(MatrixStack matrices, TextRenderer textRenderer, OrderedText text, int x, int y, int color) static voidDrawableHelper.fill(MatrixStack matrices, int x1, int y1, int x2, int y2, int color) protected voidDrawableHelper.fillGradient(MatrixStack matrices, int startX, int startY, int endX, int endY, int colorStart, int colorEnd) protected static voidDrawableHelper.fillGradient(MatrixStack matrices, int startX, int startY, int endX, int endY, int colorStart, int colorEnd, int z) voidDrawable.render(MatrixStack matrices, int mouseX, int mouseY, float delta) -
Uses of MatrixStack in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidInGameHud.drawHeart(MatrixStack matrices, InGameHud.HeartType type, int x, int y, int v, boolean blinking, boolean halfHeart) private voidDebugHud.drawMetricsData(MatrixStack matrices, MetricsData metricsData, int x, int width, boolean showFps) private voidInGameHud.drawTextBackground(MatrixStack matrices, TextRenderer textRenderer, int yOffset, int width, int color) voidBossBarHud.render(MatrixStack matrices) voidChatHud.render(MatrixStack matrices, int tickDelta) voidDebugHud.render(MatrixStack matrices) voidInGameHud.render(MatrixStack matrices, float tickDelta) voidPlayerListHud.render(MatrixStack matrices, int scaledWindowWidth, Scoreboard scoreboard, @Nullable ScoreboardObjective objective) voidSpectatorHud.render(MatrixStack matrices) voidSubtitlesHud.render(MatrixStack matrices) private voidInGameHud.renderAutosaveIndicator(MatrixStack matrices) private voidBossBarHud.renderBossBar(MatrixStack matrices, int x, int y, BossBar bossBar) private voidBossBarHud.renderBossBar(MatrixStack matrices, int x, int y, BossBar bossBar, int width, int height) private voidInGameHud.renderCrosshair(MatrixStack matrices) voidInGameHud.renderDemoTimer(MatrixStack matrices) voidInGameHud.renderExperienceBar(MatrixStack matrices, int x) private static voidInGameOverlayRenderer.renderFireOverlay(MinecraftClient client, MatrixStack matrices) private voidInGameHud.renderHealthBar(MatrixStack matrices, PlayerEntity player, int x, int y, int lines, int regeneratingHeartIndex, float maxHealth, int lastHealth, int health, int absorption, boolean blinking) voidInGameHud.renderHeldItemTooltip(MatrixStack matrices) private voidInGameHud.renderHotbar(float tickDelta, MatrixStack matrices) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices) protected voidPlayerListHud.renderLatencyIcon(MatrixStack matrices, int width, int x, int y, PlayerListEntry entry) protected voidDebugHud.renderLeftText(MatrixStack matrices) private voidInGameHud.renderMountHealth(MatrixStack matrices) voidInGameHud.renderMountJumpBar(MatrixStack matrices, int x) static voidInGameOverlayRenderer.renderOverlays(MinecraftClient client, MatrixStack matrices) protected voidDebugHud.renderRightText(MatrixStack matrices) private voidPlayerListHud.renderScoreboardObjective(ScoreboardObjective objective, int y, String player, int startX, int endX, PlayerListEntry entry, MatrixStack matrices) private voidInGameHud.renderScoreboardSidebar(MatrixStack matrices, ScoreboardObjective objective) private voidSpectatorHud.renderSpectatorCommand(MatrixStack matrices, int slot, int x, float y, float height, SpectatorMenuCommand command) voidSpectatorHud.renderSpectatorMenu(MatrixStack matrices) protected voidSpectatorHud.renderSpectatorMenu(MatrixStack matrices, float height, int x, int y, SpectatorMenuState state) private voidInGameHud.renderStatusBars(MatrixStack matrices) Renders the armor, health, air, and hunger bars.protected voidInGameHud.renderStatusEffectOverlay(MatrixStack matrices) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.gui.hud.spectator
Methods in net.minecraft.client.gui.hud.spectator with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidSpectatorMenu.ChangePageSpectatorMenuCommand.renderIcon(MatrixStack matrices, float brightness, int alpha) voidSpectatorMenu.CloseSpectatorMenuCommand.renderIcon(MatrixStack matrices, float brightness, int alpha) voidSpectatorMenuCommand.renderIcon(MatrixStack matrices, float brightness, int alpha) voidTeamTeleportSpectatorMenu.renderIcon(MatrixStack matrices, float brightness, int alpha) voidTeamTeleportSpectatorMenu.TeleportToSpecificTeamCommand.renderIcon(MatrixStack matrices, float brightness, int alpha) voidTeleportSpectatorMenu.renderIcon(MatrixStack matrices, float brightness, int alpha) voidTeleportToSpecificPlayerSpectatorCommand.renderIcon(MatrixStack matrices, float brightness, int alpha) -
Uses of MatrixStack in net.minecraft.client.gui.screen
Methods in net.minecraft.client.gui.screen with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameModeSelectionScreen.ButtonWidget.drawBackground(MatrixStack matrices, TextureManager textureManager) static voidLevelLoadingScreen.drawChunkMap(MatrixStack matrices, WorldGenerationProgressTracker progressProvider, int centerX, int centerY, int pixelSize, int pixelMargin) private voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry.drawIconBackground(MatrixStack matrices, int x, int y) private voidGameModeSelectionScreen.ButtonWidget.drawSelectionBox(MatrixStack matrices, TextureManager textureManager) protected voidWarningScreen.drawTitle(MatrixStack matrices) voidAddServerScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidBackupPromptScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidChatScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCommandSuggestor.render(MatrixStack matrices, int mouseX, int mouseY) voidCommandSuggestor.SuggestionWindow.render(MatrixStack matrices, int mouseX, int mouseY) voidConfirmLinkScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidConfirmScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidConnectScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCreditsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCustomizeBuffetLevelScreen.BuffetBiomesListWidget.BuffetBiomeItem.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidCustomizeBuffetLevelScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCustomizeFlatLevelScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidDatapackFailureScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDeathScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDemoScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDialogScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDirectConnectScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDisconnectedScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDownloadingTerrainScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidFatalErrorScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidGameMenuScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidGameModeSelectionScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidLevelLoadingScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidMessageScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidNoticeScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidOpenToLanScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidOutOfMemoryScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidPresetsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidProgressScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRunningTaskScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSplashOverlay.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidStatsScreen.EntityStatsListWidget.Entry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidStatsScreen.GeneralStatsListWidget.Entry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidStatsScreen.ItemStatsListWidget.Entry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.protected voidStatsScreen.ItemStatsListWidget.Entry.render(MatrixStack matrices, @Nullable Stat<?> stat, int x, int y, boolean white) protected voidStatsScreen.ItemStatsListWidget.render(MatrixStack matrices, @Nullable Text text, int mouseX, int mouseY) voidStatsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidTitleScreen.DeprecationNotice.render(MatrixStack matrices, int color) voidTitleScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidWarningScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidDemoScreen.renderBackground(MatrixStack matrices) Renders the background of this screen.voidScreen.renderBackground(MatrixStack matrices) Renders the background of this screen.voidScreen.renderBackground(MatrixStack matrices, int vOffset) Renders the background of this screen.protected voidStatsScreen.EntityStatsListWidget.renderBackground(MatrixStack matrices) protected voidStatsScreen.GeneralStatsListWidget.renderBackground(MatrixStack matrices) protected voidStatsScreen.ItemStatsListWidget.renderBackground(MatrixStack matrices) voidGameModeSelectionScreen.ButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidChatScreen.renderChatPreview(MatrixStack matrices) protected voidStatsScreen.ItemStatsListWidget.renderDecorations(MatrixStack matrices, int mouseX, int mouseY) protected voidStatsScreen.ItemStatsListWidget.renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator) private voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry.renderIcon(MatrixStack matrices, int x, int y, ItemStack iconItem) private voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry.renderIcon(MatrixStack matrices, int x, int y, Item iconItem) (package private) voidStatsScreen.renderIcon(MatrixStack matrices, int x, int y, int u, int v) private voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry.renderIconBackgroundTexture(MatrixStack matrices, int x, int y) voidScreen.renderOrderedTooltip(MatrixStack matrices, List<? extends OrderedText> lines, int x, int y) private voidSplashOverlay.renderProgressBar(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity) (package private) voidStatsScreen.renderStatItem(MatrixStack matrices, int x, int y, Item item) protected voidScreen.renderTextHoverEffect(MatrixStack matrices, @Nullable Style style, int x, int y) voidScreen.renderTooltip(MatrixStack matrices, List<Text> lines, int x, int y) voidScreen.renderTooltip(MatrixStack matrices, List<Text> lines, Optional<TooltipData> data, int x, int y) protected voidScreen.renderTooltip(MatrixStack matrices, ItemStack stack, int x, int y) voidScreen.renderTooltip(MatrixStack matrices, Text text, int x, int y) private voidScreen.renderTooltipFromComponents(MatrixStack matrices, List<TooltipComponent> components, int x, int y) -
Uses of MatrixStack in net.minecraft.client.gui.screen.abusereport
Methods in net.minecraft.client.gui.screen.abusereport with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidChatSelectionScreen.SelectionListWidget.SenderEntry.drawSkin(MatrixStack matrices, int x, int y, Identifier skinTextureId) protected voidChatReportScreen.DiscardWarningScreen.drawTitle(MatrixStack matrices) private voidChatSelectionScreen.SelectionListWidget.MessageEntry.method_44695(MatrixStack matrixStack, int int2, int int3, int int4) voidChatReportScreen.ValidationErrorTooltipSupplier.onTooltip(ButtonWidget button, MatrixStack matrices, int mouseX, int mouseY) voidAbuseReportReasonScreen.ReasonListWidget.ReasonEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidAbuseReportReasonScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidChatReportScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidChatSelectionScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidChatSelectionScreen.SelectionListWidget.MessageEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidChatSelectionScreen.SelectionListWidget.SenderEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidChatSelectionScreen.SelectionListWidget.SeparatorEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidChatSelectionScreen.SelectionListWidget.TextEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.protected voidChatSelectionScreen.SelectionListWidget.renderEntry(MatrixStack matrices, int mouseX, int mouseY, float delta, int index, int x, int y, int entryWidth, int entryHeight) -
Uses of MatrixStack in net.minecraft.client.gui.screen.advancement
Methods in net.minecraft.client.gui.screen.advancement with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidAdvancementsScreen.drawAdvancementTree(MatrixStack matrices, int mouseX, int mouseY, int x, int y) voidAdvancementTab.drawBackground(MatrixStack matrices, int x, int y, boolean selected) voidAdvancementTabType.drawBackground(MatrixStack matrices, DrawableHelper tab, int x, int y, boolean selected, int index) protected voidAdvancementWidget.drawTextureRepeatedly(MatrixStack matrices, int x, int y, int width, int height, int u, int v, int textureWidth, int textureHeight) Draws a textured rectangle repeatedly to cover the area ofwidthandheight.voidAdvancementWidget.drawTooltip(MatrixStack matrices, int originX, int originY, float alpha, int x, int y) private voidAdvancementsScreen.drawWidgetTooltip(MatrixStack matrices, int mouseX, int mouseY, int x, int y) voidAdvancementTab.drawWidgetTooltip(MatrixStack matrices, int mouseX, int mouseY, int x, int y) voidAdvancementsScreen.drawWindow(MatrixStack matrices, int x, int y) voidAdvancementsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidAdvancementTab.render(MatrixStack matrices) protected voidAdvancementWidget.renderDescriptionBackground(MatrixStack matrices, int x, int y, int width, int height, int cornerSize, int textureWidth, int textureHeight, int u, int v) Renders the description background.voidAdvancementWidget.renderLines(MatrixStack matrices, int x, int y, boolean border) voidAdvancementWidget.renderWidgets(MatrixStack matrices, int x, int y) -
Uses of MatrixStack in net.minecraft.client.gui.screen.ingame
Methods in net.minecraft.client.gui.screen.ingame with parameters of type MatrixStackModifier and TypeMethodDescriptionprotected voidAbstractFurnaceScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidBeaconScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidBrewingStandScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidCartographyTableScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidCraftingScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidCreativeInventoryScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidEnchantmentScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidForgingScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidGeneric3x3ContainerScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidGenericContainerScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidGrindstoneScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected abstract voidHandledScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidHopperScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidHorseScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidInventoryScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidLoomScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidMerchantScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidShulkerBoxScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) protected voidStonecutterScreen.drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) private voidBookEditScreen.drawCursor(MatrixStack matrices, BookEditScreen.Position position, boolean atEnd) protected voidAnvilScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidBeaconScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidCreativeInventoryScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidHandledScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidInventoryScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidMerchantScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) protected voidSmithingScreen.drawForeground(MatrixStack matrices, int mouseX, int mouseY) private voidMerchantScreen.drawLevelInfo(MatrixStack matrices, int x, int y, TradeOffer tradeOffer) private voidCartographyTableScreen.drawMap(MatrixStack matrices, @Nullable Integer mapId, @Nullable MapState mapState, boolean cloneMode, boolean expandMode, boolean lockMode, boolean cannotExpand) private voidCartographyTableScreen.drawMap(MatrixStack matrices, @Nullable Integer mapId, @Nullable MapState mapState, int x, int y, float scale) protected voidHandledScreen.drawMouseoverTooltip(MatrixStack matrices, int x, int y) protected voidStonecutterScreen.drawMouseoverTooltip(MatrixStack matrices, int x, int y) private voidHandledScreen.drawSlot(MatrixStack matrices, Slot slot) static voidHandledScreen.drawSlotHighlight(MatrixStack matrices, int x, int y, int z) private voidAbstractInventoryScreen.drawStatusEffectBackgrounds(MatrixStack matrices, int x, int height, Iterable<StatusEffectInstance> statusEffects, boolean wide) private voidAbstractInventoryScreen.drawStatusEffectDescriptions(MatrixStack matrices, int x, int height, Iterable<StatusEffectInstance> statusEffects) private voidAbstractInventoryScreen.drawStatusEffects(MatrixStack matrices, int mouseX, int mouseY) private voidAbstractInventoryScreen.drawStatusEffectSprites(MatrixStack matrices, int x, int height, Iterable<StatusEffectInstance> statusEffects, boolean wide) voidAbstractCommandBlockScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidAbstractFurnaceScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidAbstractInventoryScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidBeaconScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidBookEditScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidBookScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidBrewingStandScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCartographyTableScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCraftingScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCreativeInventoryScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidEnchantmentScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidForgingScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidGeneric3x3ContainerScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidGenericContainerScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidGrindstoneScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidHandledScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidHopperScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidHorseScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidInventoryScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidJigsawBlockScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidLoomScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidMerchantScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidShulkerBoxScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSignEditScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidStonecutterScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidStructureBlockScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) private voidMerchantScreen.renderArrow(MatrixStack matrices, TradeOffer tradeOffer, int x, int y) voidBeaconScreen.BaseButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) protected abstract voidBeaconScreen.BaseButtonWidget.renderExtra(MatrixStack matrices) protected voidBeaconScreen.EffectButtonWidget.renderExtra(MatrixStack matrices) protected voidBeaconScreen.IconButtonWidget.renderExtra(MatrixStack matrices) private voidMerchantScreen.renderFirstBuyItem(MatrixStack matrices, ItemStack adjustedFirstBuyItem, ItemStack originalFirstBuyItem, int x, int y) voidAnvilScreen.renderForeground(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidForgingScreen.renderForeground(MatrixStack matrices, int mouseX, int mouseY, float delta) private voidStonecutterScreen.renderRecipeBackground(MatrixStack matrices, int mouseX, int mouseY, int x, int y, int scrollOffset) private voidMerchantScreen.renderScrollbar(MatrixStack matrices, int x, int y, TradeOfferList tradeOffers) protected voidCreativeInventoryScreen.renderTabIcon(MatrixStack matrices, ItemGroup group) protected booleanCreativeInventoryScreen.renderTabTooltipIfHovered(MatrixStack matrices, ItemGroup group, int mouseX, int mouseY) voidBeaconScreen.BeaconButtonWidget.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) voidBeaconScreen.EffectButtonWidget.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) voidBeaconScreen.IconButtonWidget.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) protected voidCreativeInventoryScreen.renderTooltip(MatrixStack matrices, ItemStack stack, int x, int y) voidMerchantScreen.WidgetButtonPage.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) -
Uses of MatrixStack in net.minecraft.client.gui.screen.multiplayer
Methods in net.minecraft.client.gui.screen.multiplayer with parameters of type MatrixStackModifier and TypeMethodDescriptionprotected voidMultiplayerServerListWidget.ServerEntry.draw(MatrixStack matrices, int x, int y, Identifier textureId) voidMultiplayerScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidMultiplayerServerListWidget.LanServerEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidMultiplayerServerListWidget.ScanningEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidMultiplayerServerListWidget.ServerEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidSocialInteractionsPlayerListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidSocialInteractionsPlayerListWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSocialInteractionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSocialInteractionsScreen.renderBackground(MatrixStack matrices) Renders the background of this screen.(package private) static voidSocialInteractionsPlayerListEntry.renderTooltip(SocialInteractionsScreen screen, MatrixStack matrices, List<OrderedText> tooltip, int mouseX, int mouseY) -
Uses of MatrixStack in net.minecraft.client.gui.screen.option
Methods in net.minecraft.client.gui.screen.option with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidControlsListWidget.CategoryEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidControlsListWidget.KeyBindingEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidControlsOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidKeybindsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidLanguageOptionsScreen.LanguageSelectionListWidget.LanguageEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidLanguageOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidMouseOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSimpleOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSkinOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSoundOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidVideoOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidLanguageOptionsScreen.LanguageSelectionListWidget.renderBackground(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.gui.screen.pack
Methods in net.minecraft.client.gui.screen.pack with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidPackListWidget.ResourcePackEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidPackScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidPackListWidget.renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator) -
Uses of MatrixStack in net.minecraft.client.gui.screen.recipebook
Methods in net.minecraft.client.gui.screen.recipebook with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidRecipeBookGhostSlots.draw(MatrixStack matrices, MinecraftClient client, int int2, int int3, boolean bool, float float2) voidRecipeBookResults.draw(MatrixStack matrices, int x, int y, int mouseX, int mouseY, float delta) voidRecipeBookWidget.drawGhostSlots(MatrixStack matrices, int x, int y, boolean bool, float delta) private voidRecipeBookWidget.drawGhostSlotTooltip(MatrixStack matrices, int x, int y, int mouseX, int mouseY) voidRecipeBookResults.drawTooltip(MatrixStack matrices, int x, int y) voidRecipeBookWidget.drawTooltip(MatrixStack matrices, int x, int y, int mouseX, int mouseY) voidRecipeAlternativesWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRecipeBookWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidAnimatedResultButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRecipeAlternativesWidget.AlternativeButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRecipeGroupButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) private voidRecipeAlternativesWidget.renderGrid(MatrixStack matrices, int int2, int int3, int int4, int int5, int int6, int int7) -
Uses of MatrixStack in net.minecraft.client.gui.screen.world
Methods in net.minecraft.client.gui.screen.world with parameters of type MatrixStackModifier and TypeMethodDescriptionprotected voidEditGameRulesScreen.NamedRuleWidget.drawName(MatrixStack matrices, int x, int y) voidCreateWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidEditGameRulesScreen.BooleanRuleWidget.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidEditGameRulesScreen.IntRuleWidget.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidEditGameRulesScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidEditGameRulesScreen.RuleCategoryWidget.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidEditGameRulesScreen.RuleListWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidEditWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidMoreOptionsDialog.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidOptimizeWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidSelectWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidWorldListWidget.LoadingEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidWorldListWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidWorldListWidget.WorldEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list. -
Uses of MatrixStack in net.minecraft.client.gui.tooltip
Methods in net.minecraft.client.gui.tooltip with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidBundleTooltipComponent.draw(MatrixStack matrices, int x, int y, int z, BundleTooltipComponent.Sprite sprite) voidBundleTooltipComponent.drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z) default voidTooltipComponent.drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z) private voidBundleTooltipComponent.drawOutline(int x, int y, int columns, int rows, MatrixStack matrices, int z) private voidBundleTooltipComponent.drawSlot(int x, int y, int index, boolean shouldBlock, TextRenderer textRenderer, MatrixStack matrices, ItemRenderer itemRenderer, int z) -
Uses of MatrixStack in net.minecraft.client.gui.widget
Methods in net.minecraft.client.gui.widget with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidScrollableWidget.drawBox(MatrixStack matrices) Draws the box that the contents are rendered over, including its borders.private voidEditBoxWidget.drawSelection(MatrixStack matrices, int left, int top, int right, int bottom) protected voidEntryListWidget.drawSelectionHighlight(MatrixStack matrices, int y, int entryWidth, int entryHeight, int borderColor, int fillColor) voidButtonWidget.TooltipSupplier.onTooltip(ButtonWidget button, MatrixStack matrices, int mouseX, int mouseY) voidButtonListWidget.ButtonEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidClickableWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) abstract voidEntryListWidget.Entry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidEntryListWidget.render(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidClickableWidget.renderBackground(MatrixStack matrices, MinecraftClient client, int mouseX, int mouseY) protected voidEntryListWidget.renderBackground(MatrixStack matrices) protected voidSliderWidget.renderBackground(MatrixStack matrices, MinecraftClient client, int mouseX, int mouseY) voidButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidCheckboxWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidClickableWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidLockButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidPageTurnWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidPressableTextWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidScrollableWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidTextFieldWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidTexturedButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidToggleButtonWidget.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidEditBoxWidget.renderContents(MatrixStack matrices, int mouseX, int mouseY, float delta) Renders the scrolled contents.protected abstract voidScrollableWidget.renderContents(MatrixStack matrices, int mouseX, int mouseY, float delta) Renders the scrolled contents.protected voidEntryListWidget.renderDecorations(MatrixStack matrices, int mouseX, int mouseY) protected voidEntryListWidget.renderEntry(MatrixStack matrices, int mouseX, int mouseY, float delta, int index, int x, int y, int entryWidth, int entryHeight) protected voidEntryListWidget.renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator) protected voidEntryListWidget.renderList(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidEditBoxWidget.renderOverlay(MatrixStack matrices) Renders overlays that are not scrolled but part of the widget.protected voidScrollableWidget.renderOverlay(MatrixStack matrices) Renders overlays that are not scrolled but part of the widget.voidButtonWidget.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) voidClickableWidget.renderTooltip(MatrixStack matrices, int mouseX, int mouseY) -
Uses of MatrixStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) abstract voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) voidModelPart.rotate(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidParticleManager.renderParticles(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, LightmapTextureManager lightmapTextureManager, Camera camera, float tickDelta) -
Uses of MatrixStack in net.minecraft.client.realms
Methods in net.minecraft.client.realms with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidRealmsLabel.render(MatrixStack matrices, int mouseX, int mouseY, float delta) -
Uses of MatrixStack in net.minecraft.client.realms.gui
Methods in net.minecraft.client.realms.gui with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidRealmsWorldSlotButton.drawCheckmark(MatrixStack matrices, int x, int y) private voidRealmsWorldSlotButton.drawSlotFrame(MatrixStack matrices, int x, int y, int mouseX, int mouseY, boolean active, String slotName, int slotIndex, long imageId, @Nullable String image, boolean empty, boolean minigame, RealmsWorldSlotButton.Action action, @Nullable Text actionPrompt) voidRealmsWorldSlotButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) -
Uses of MatrixStack in net.minecraft.client.realms.gui.screen
Methods in net.minecraft.client.realms.gui.screen with parameters of type MatrixStackModifier and TypeMethodDescription(package private) voidRealmsMainScreen.drawClose(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsConfigureWorldScreen.drawClosed(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsMainScreen.drawConfigure(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsDownloadLatestWorldScreen.drawDots(MatrixStack matrices) private voidRealmsUploadScreen.drawDots(MatrixStack matrices) private voidRealmsDownloadLatestWorldScreen.drawDownloadSpeed(MatrixStack matrices) private voidRealmsDownloadLatestWorldScreen.drawDownloadSpeed0(MatrixStack matrices, long bytesPerSecond) private voidRealmsConfigureWorldScreen.drawExpired(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsMainScreen.drawExpired(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsConfigureWorldScreen.drawExpiring(MatrixStack matrices, int x, int y, int mouseX, int mouseY, int remainingDays) (package private) voidRealmsMainScreen.drawExpiring(MatrixStack matrices, int x, int y, int mouseX, int mouseY, int remainingDays) (package private) voidRealmsResetWorldScreen.drawFrame(MatrixStack matrices, int x, int y, Text text, Identifier texture, boolean hovered, boolean mouseOver) private voidRealmsNotificationsScreen.drawIcons(MatrixStack matrices, int mouseX, int mouseY) private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry.drawIcons(MatrixStack matrices, int x, int y, int mouseX, int mouseY, String link, String trailer, String recommendedPlayers) private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry.drawImage(MatrixStack matrices, int x, int y, int mouseX, int mouseY, WorldTemplate template) private voidRealmsBackupScreen.BackupObjectSelectionListEntry.drawInfo(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsMainScreen.drawInvitationPendingIcon(MatrixStack matrices, int mouseX, int mouseY, int x, int y, boolean hovered, boolean active) (package private) voidRealmsMainScreen.drawLeave(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsPlayerScreen.drawNormal(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsConfigureWorldScreen.drawOpen(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsMainScreen.drawOpen(MatrixStack matrices, int x, int y, int mouseX, int mouseY) (package private) voidRealmsPlayerScreen.drawOpped(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsMainScreen.drawPopup(MatrixStack matrices) private voidRealmsDownloadLatestWorldScreen.drawProgressBar(MatrixStack matrices) private voidRealmsUploadScreen.drawProgressBar(MatrixStack matrices) private voidRealmsMainScreen.drawRealmsLogo(MatrixStack matrices, int x, int y) (package private) voidRealmsPlayerScreen.drawRemoveIcon(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsBackupScreen.BackupObjectSelectionListEntry.drawRestore(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsConfigureWorldScreen.drawServerStatus(MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsBrokenWorldScreen.drawSlotFrame(MatrixStack matrices, int x, int y, int mouseX, int mouseY, boolean activeSlot, String slotName, int slotId, long templateId, @Nullable String templateImage, boolean empty) private voidRealmsUploadScreen.drawUploadSpeed(MatrixStack matrices) private voidRealmsUploadScreen.drawUploadSpeed0(MatrixStack matrices, long bytesPerSecond) voidDisconnectedRealmsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) protected abstract voidRealmsAcceptRejectButton.render(MatrixStack matrices, int x, int y, boolean showTooltip) voidRealmsAcceptRejectButton.render(MatrixStack matrices, int x, int y, int mouseX, int mouseY) static voidRealmsAcceptRejectButton.render(MatrixStack matrices, List<RealmsAcceptRejectButton> buttons, RealmsObjectSelectionList<?> selectionList, int x, int y, int mouseX, int mouseY) voidRealmsBackupInfoScreen.BackupInfoListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsBackupInfoScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsBackupScreen.BackupObjectSelectionListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsBackupScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsBrokenWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsClientOutdatedScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsConfigureWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsConfirmScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsCreateRealmScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsDownloadLatestWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsGenericErrorScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsInviteScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsLongConfirmationScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsLongRunningMcoTaskScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) private voidRealmsMainScreen.RealmSelectionListEntry.render(RealmsServer serverData, MatrixStack matrices, int x, int y, int mouseX, int mouseY) voidRealmsMainScreen.RealmSelectionListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsMainScreen.RealmSelectionListTrialEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsMainScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsNotificationsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsParentalConsentScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) protected voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.AcceptButton.render(MatrixStack matrices, int x, int y, boolean showTooltip) protected voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.RejectButton.render(MatrixStack matrices, int x, int y, boolean showTooltip) voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsPendingInvitesScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsPlayerScreen.InvitedObjectSelectionListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsPlayerScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsResetNormalWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsResetWorldScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsSelectFileToUploadScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsSelectFileToUploadScreen.WorldListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsSelectWorldTemplateScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry.render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta) Renders an entry in a list.voidRealmsSettingsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsSlotOptionsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsSubscriptionInfoScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsTermsScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsUploadScreen.render(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsBackupScreen.BackupObjectSelectionList.renderBackground(MatrixStack matrices) voidRealmsPendingInvitesScreen.PendingInvitationSelectionList.renderBackground(MatrixStack matrices) voidRealmsPlayerScreen.InvitedObjectSelectionList.renderBackground(MatrixStack matrices) voidRealmsSelectFileToUploadScreen.WorldSelectionList.renderBackground(MatrixStack matrices) voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionList.renderBackground(MatrixStack matrices) private voidRealmsBackupScreen.BackupObjectSelectionListEntry.renderBackupItem(MatrixStack matrices, Backup backup, int x, int y, int mouseX, int mouseY) voidRealmsMainScreen.CloseButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsMainScreen.NewsButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsMainScreen.PendingInvitesButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) voidRealmsResetWorldScreen.FrameButton.renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) private voidRealmsPlayerScreen.InvitedObjectSelectionListEntry.renderInvitedItem(MatrixStack matrices, PlayerInfo playerInfo, int x, int y, int mouseX, int mouseY) protected voidRealmsSelectFileToUploadScreen.WorldListEntry.renderItem(MatrixStack matrices, int index, int x, int y) private voidRealmsMainScreen.renderLocal(MatrixStack matrices) private voidRealmsMainScreen.RealmSelectionListEntry.renderMcoServerItem(RealmsServer serverData, MatrixStack matrices, int x, int y, int mouseX, int mouseY) private voidRealmsSelectWorldTemplateScreen.renderMessages(MatrixStack matrices, int x, int y, List<TextRenderingUtils.Line> messages) protected voidRealmsBackupScreen.renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int mouseX, int mouseY) protected voidRealmsConfigureWorldScreen.renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int mouseX, int mouseY) protected voidRealmsMainScreen.renderMousehoverTooltip(MatrixStack matrices, List<Text> tooltips, int x, int y) protected voidRealmsPendingInvitesScreen.renderMousehoverTooltip(MatrixStack matrices, @Nullable Text tooltip, int mouseX, int mouseY) protected voidRealmsPlayerScreen.renderMousehoverTooltip(MatrixStack matrices, @Nullable Text tooltip, int mouseX, int mouseY) protected voidRealmsSelectWorldTemplateScreen.renderMousehoverTooltip(MatrixStack matrices, @Nullable Text tooltip, int mouseX, int mouseY) (package private) voidRealmsMainScreen.renderNews(MatrixStack matrices, int mouseX, int mouseY, boolean hasUnread, int x, int y, boolean hovered, boolean active) private voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.renderPendingInvitationItem(MatrixStack matrices, PendingInvite invite, int x, int y, int mouseX, int mouseY) private voidRealmsMainScreen.renderStage(MatrixStack matrices) private voidRealmsMainScreen.RealmSelectionListTrialEntry.renderTrialItem(MatrixStack matrices, int index, int x, int y, int mouseX, int mouseY) private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry.renderWorldTemplateItem(MatrixStack matrices, WorldTemplate template, int x, int y, int mouseX, int mouseY) -
Uses of MatrixStack in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameRenderer.bobView(MatrixStack matrices, float tickDelta) private voidGameRenderer.bobViewWhenHurt(MatrixStack matrices, float tickDelta) private voidWorldRenderer.checkEmpty(MatrixStack matrices) voidMapRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int id, MapState state, boolean hidePlayerIcons, int light) (package private) voidMapRenderer.MapTexture.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean hidePlayerIcons, int light) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state) static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer.drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, Box box, float red, float green, float blue, float alpha) Draws a box.private static voidWorldRenderer.drawCuboidShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha) static voidWorldRenderer.drawShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha) voidWorldRenderer.render(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix) voidWorldRenderer.renderClouds(MatrixStack matrices, Matrix4f projectionMatrix, float tickDelta, double double2, double double3, double double4) private voidWorldRenderer.renderEndSky(MatrixStack matrices) private voidWorldRenderer.renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidGameRenderer.renderHand(MatrixStack matrices, Camera camera, float tickDelta) private voidWorldRenderer.renderLayer(RenderLayer renderLayer, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, Matrix4f positionMatrix) voidWorldRenderer.renderSky(MatrixStack matrices, Matrix4f projectionMatrix, float tickDelta, Camera camera, boolean bool, Runnable runnable) voidGameRenderer.renderWorld(float tickDelta, long limitTime, MatrixStack matrices) voidWorldRenderer.setupFrustum(MatrixStack matrices, Vec3d pos, Matrix4f projectionMatrix) -
Uses of MatrixStack in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) voidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumer, int light, int overlay) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
Uses of MatrixStack in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBeaconBlockEntityRenderer.render(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, ModelPart lid, ModelPart latch, ModelPart base, float openFactor, int light, int overlay) voidChestBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidSignBlockEntityRenderer.SignModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidStructureBlockBlockEntityRenderer.render(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, float[] color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, float[] color, float innerRadius, float outerRadius) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, float red, float green, float blue, float alpha, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, List<com.mojang.datafixers.util.Pair<RegistryEntry<BannerPattern>, DyeColor>> patterns) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, List<com.mojang.datafixers.util.Pair<RegistryEntry<BannerPattern>, DyeColor>> patterns, boolean glint) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderEntity(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(StructureBlockBlockEntity entity, VertexConsumer vertices, BlockPos pos, MatrixStack matrices) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ModelPart part, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) -
Uses of MatrixStack in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) -
Uses of MatrixStack in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBoatEntityRenderer.render(BoatEntity boatEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidDragonFireballEntityRenderer.render(DragonFireballEntity dragonFireballEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEndCrystalEntityRenderer.render(EndCrystalEntity endCrystalEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEnderDragonEntityRenderer.DragonEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidEnderDragonEntityRenderer.render(EnderDragonEntity enderDragonEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEndermanEntityRenderer.render(EndermanEntity endermanEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEntityRenderer.render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEvokerFangsEntityRenderer.render(EvokerFangsEntity evokerFangsEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntity experienceOrbEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFallingBlockEntityRenderer.render(FallingBlockEntity fallingBlockEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFireworkRocketEntityRenderer.render(FireworkRocketEntity fireworkRocketEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFishingBobberEntityRenderer.render(FishingBobberEntity fishingBobberEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFlyingItemEntityRenderer.render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidGuardianEntityRenderer.render(GuardianEntity guardianEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidIllusionerEntityRenderer.render(IllusionerEntity illusionerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemEntityRenderer.render(ItemEntity itemEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemFrameEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLeashKnotEntityRenderer.render(LeashKnotEntity leashKnotEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLightningEntityRenderer.render(LightningEntity lightningEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLivingEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLlamaSpitEntityRenderer.render(LlamaSpitEntity llamaSpitEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMinecartEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMobEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPaintingEntityRenderer.render(PaintingEntity paintingEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPlayerEntityRenderer.render(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidProjectileEntityRenderer.render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPufferfishEntityRenderer.render(PufferfishEntity pufferfishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntity shulkerBulletEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSlimeEntityRenderer.render(SlimeEntity slimeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTntEntityRenderer.render(TntEntity tntEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTridentEntityRenderer.render(TridentEntity tridentEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTropicalFishEntityRenderer.render(TropicalFishEntity tropicalFishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTurtleEntityRenderer.render(TurtleEntity turtleEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWitchEntityRenderer.render(WitchEntity witchEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWitherSkullEntityRenderer.render(WitherSkullEntity witherSkullEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWolfEntityRenderer.render(WolfEntity wolfEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve) protected voidMinecartEntityRenderer.renderBlock(T entity, float delta, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntity tntMinecartEntity, float float2, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickDelta, int age, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidEntityRenderDispatcher.renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta) protected voidEntityRenderer.renderLabelIfPresent(T entity, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidItemFrameEntityRenderer.renderLabelIfPresent(T t, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected voidPlayerEntityRenderer.renderLabelIfPresent(AbstractClientPlayerEntity abstractClientPlayerEntity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private <E extends Entity>
voidMobEntityRenderer.renderLeash(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider provider, E holdingEntity) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, PaintingEntity entity, int width, int height, Sprite paintingSprite, Sprite backSprite) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) private static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity, float opacity, float tickDelta, WorldView world, float radius) protected voidAbstractHorseEntityRenderer.scale(T t, MatrixStack matrixStack, float float2) protected voidBatEntityRenderer.scale(BatEntity batEntity, MatrixStack matrixStack, float float2) protected voidCatEntityRenderer.scale(CatEntity catEntity, MatrixStack matrixStack, float float2) protected voidCaveSpiderEntityRenderer.scale(CaveSpiderEntity caveSpiderEntity, MatrixStack matrixStack, float float2) protected voidCreeperEntityRenderer.scale(CreeperEntity creeperEntity, MatrixStack matrixStack, float float2) protected voidElderGuardianEntityRenderer.scale(GuardianEntity guardianEntity, MatrixStack matrixStack, float float2) protected voidGhastEntityRenderer.scale(GhastEntity ghastEntity, MatrixStack matrixStack, float float2) protected voidGiantEntityRenderer.scale(GiantEntity giantEntity, MatrixStack matrixStack, float float2) protected voidHuskEntityRenderer.scale(ZombieEntity zombieEntity, MatrixStack matrixStack, float float2) protected voidIllagerEntityRenderer.scale(T t, MatrixStack matrixStack, float float2) protected voidLivingEntityRenderer.scale(T entity, MatrixStack matrices, float amount) protected voidMagmaCubeEntityRenderer.scale(MagmaCubeEntity magmaCubeEntity, MatrixStack matrixStack, float float2) protected voidPhantomEntityRenderer.scale(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2) protected voidPlayerEntityRenderer.scale(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2) protected voidPolarBearEntityRenderer.scale(PolarBearEntity polarBearEntity, MatrixStack matrixStack, float float2) protected voidSlimeEntityRenderer.scale(SlimeEntity slimeEntity, MatrixStack matrixStack, float float2) protected voidStriderEntityRenderer.scale(StriderEntity striderEntity, MatrixStack matrixStack, float float2) protected voidVexEntityRenderer.scale(VexEntity vexEntity, MatrixStack matrixStack, float float2) protected voidVillagerEntityRenderer.scale(VillagerEntity villagerEntity, MatrixStack matrixStack, float float2) protected voidWanderingTraderEntityRenderer.scale(WanderingTraderEntity wanderingTraderEntity, MatrixStack matrixStack, float float2) protected voidWitchEntityRenderer.scale(WitchEntity witchEntity, MatrixStack matrixStack, float float2) protected voidWitherEntityRenderer.scale(WitherEntity witherEntity, MatrixStack matrixStack, float float2) protected voidWitherSkeletonEntityRenderer.scale(AbstractSkeletonEntity abstractSkeletonEntity, MatrixStack matrixStack, float float2) private voidEnderDragonEntityRenderer.DragonEntityModel.setLimbRotation(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float offset, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart hindLeg, ModelPart hindLegTip, ModelPart hindFoot, float alpha) protected voidArmorStandEntityRenderer.setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidBatEntityRenderer.setupTransforms(BatEntity batEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidCatEntityRenderer.setupTransforms(CatEntity catEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidCodEntityRenderer.setupTransforms(CodEntity codEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidDrownedEntityRenderer.setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidFoxEntityRenderer.setupTransforms(FoxEntity foxEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidIronGolemEntityRenderer.setupTransforms(IronGolemEntity ironGolemEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidLivingEntityRenderer.setupTransforms(T entity, MatrixStack matrices, float animationProgress, float bodyYaw, float tickDelta) protected voidPandaEntityRenderer.setupTransforms(PandaEntity pandaEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidPhantomEntityRenderer.setupTransforms(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidPlayerEntityRenderer.setupTransforms(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidPufferfishEntityRenderer.setupTransforms(PufferfishEntity pufferfishEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidSalmonEntityRenderer.setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidShulkerEntityRenderer.setupTransforms(ShulkerEntity shulkerEntity, MatrixStack matrixStack, float float2, float float3, float float4) protected voidSquidEntityRenderer.setupTransforms(T t, MatrixStack matrixStack, float float2, float float3, float float4) protected voidTropicalFishEntityRenderer.setupTransforms(TropicalFishEntity tropicalFishEntity, MatrixStack matrixStack, float float2, float float3, float float4) -
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntity catEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntity dolphinEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidElytraFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntity endermanEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidEyesFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) protected static <T extends LivingEntity>
voidFeatureRenderer.render(EntityModel<T> contextModel, EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float age, float headYaw, float headPitch, float tickDelta, float red, float green, float blue) abstract voidFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntity foxEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidHorseArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntity llamaEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntity pandaEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidSaddleFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntity sheepEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidShulkerHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ShulkerEntity shulkerEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidSnowmanPumpkinFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SnowGolemEntity snowGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidStrayOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntity tropicalFishEntity, float float2, float float3, float float4, float float5, float float6, float float7) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWardenFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWitchHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntity wolfEntity, float float2, float float3, float float4, float float5, float float6, float float7) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T entity, EquipmentSlot armorSlot, int light, A model) private voidArmorFeatureRenderer.renderArmorParts(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ArmorItem item, boolean usesSecondLayer, A model, boolean legs, float red, float green, float blue, @Nullable String overlay) protected voidHeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected static <T extends LivingEntity>
voidFeatureRenderer.renderModel(EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float red, float green, float blue) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BakedModel mushroomModel) protected voidStuckArrowsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) protected abstract voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) protected voidStuckStingersFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta) private voidShoulderParrotFeatureRenderer.renderShoulderParrot(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T player, float limbAngle, float limbDistance, float headYaw, float headPitch, boolean leftShoulder) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(LivingEntity entity, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) static voidHeadFeatureRenderer.translate(MatrixStack matrices, boolean villager) -
Uses of MatrixStack in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidParrotEntityModel.poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, int danceAngle) voidAllayEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidBookModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidCompositeEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidDragonHeadEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidLlamaEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidRabbitEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidShieldEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSinglePartEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidSkullEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTintableAnimalModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTintableCompositeModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTridentEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidTurtleEntityModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.voidBookModel.renderBook(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) voidPlayerEntityModel.renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidPlayerEntityModel.renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidAllayEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidArmorStandEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidBipedEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidIllagerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidModelWithArms.setArmAngle(Arm arm, MatrixStack matrices) voidPlayerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidSkeletonEntityModel.setArmAngle(Arm arm, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidHeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack) private voidHeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) private voidHeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) voidBuiltinModelItemRenderer.render(ItemStack stack, ModelTransformation.Mode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private voidItemRenderer.renderBakedItemModel(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices) private voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidItemRenderer.renderItem(@Nullable LivingEntity entity, ItemStack item, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) voidItemRenderer.renderItem(ItemStack stack, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model) voidItemRenderer.renderItem(ItemStack stack, ModelTransformation.Mode transformationType, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of MatrixStack in net.minecraft.client.render.model.json
Methods in net.minecraft.client.render.model.json with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidTransformation.apply(boolean leftHanded, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.toast
Methods in net.minecraft.client.toast with parameters of type MatrixStackModifier and TypeMethodDescriptionAdvancementToast.draw(MatrixStack matrices, ToastManager manager, long startTime) RecipeToast.draw(MatrixStack matrices, ToastManager manager, long startTime) SystemToast.draw(MatrixStack matrices, ToastManager manager, long startTime) Toast.draw(MatrixStack matrices, ToastManager manager, long startTime) voidToastManager.draw(MatrixStack matrices) booleanToastManager.Entry.draw(int x, int y, MatrixStack matrices) TutorialToast.draw(MatrixStack matrices, ToastManager manager, long startTime) voidTutorialToast.Type.drawIcon(MatrixStack matrices, DrawableHelper helper, int x, int y) private voidSystemToast.drawPart(MatrixStack matrices, ToastManager manager, int width, int textureV, int y, int height)