Uses of Class
net.minecraft.state.StateManager.Builder
Packages that use StateManager.Builder
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Uses of StateManager.Builder in net.minecraft.block
Methods in net.minecraft.block with parameters of type StateManager.BuilderModifier and TypeMethodDescriptionprotected voidAbstractButtonBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidAbstractFurnaceBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidAbstractPlantStemBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidAmethystClusterBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidAnvilBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidAttachedStemBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBambooBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBannerBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBarrelBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBedBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBeehiveBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBeetrootsBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBellBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBigDripleafBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBigDripleafStemBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBrewingStandBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidBubbleColumnBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCactusBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCakeBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCampfireBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCandleBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCandleCakeBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCarvedPumpkinBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCaveVinesBodyBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCaveVinesHeadBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidChainBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidChestBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidChorusFlowerBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidChorusPlantBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCocoaBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCommandBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidComparatorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidComposterBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidConduitBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCoralParentBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidCropBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidDaylightDetectorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidDeadCoralWallFanBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidDetectorRailBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidDispenserBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidDoorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidEnderChestBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidEndPortalFrameBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidEndRodBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFarmlandBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFenceBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFenceGateBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFireBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFluidBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidFrostedIceBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidGlazedTerracottaBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidGlowLichenBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidGrindstoneBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidHangingRootsBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidHopperBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidJigsawBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidJukeboxBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLadderBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLanternBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLeavesBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLecternBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLeveledCauldronBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLeverBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLightBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLightningRodBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidLoomBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidMangroveRootsBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidMultifaceGrowthBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidMushroomBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidNetherPortalBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidNetherWartBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidNoteBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidObserverBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPaneBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPillarBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPistonBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPistonExtensionBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPistonHeadBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPointedDripstoneBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPoweredRailBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPressurePlateBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidPropaguleBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRailBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRedstoneLampBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRedstoneOreBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRedstoneTorchBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRedstoneWireBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRepeaterBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRespawnAnchorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidRotatedInfestedBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSaplingBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidScaffoldingBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSculkCatalystBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSculkSensorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSculkShriekerBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSculkVeinBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSeaPickleBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidShulkerBoxBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSignBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSkullBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSlabBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSmallDripleafBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSnowBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSnowyBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidStairsBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidStemBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidStonecutterBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidStructureBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSugarCaneBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidSweetBerryBushBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTallPlantBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTargetBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTntBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTrapdoorBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTripwireBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTripwireHookBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidTurtleEggBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidVineBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallBannerBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallRedstoneTorchBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallSignBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallSkullBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWallTorchBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) protected voidWeightedPressurePlateBlock.appendProperties(StateManager.Builder<Block, BlockState> builder) -
Uses of StateManager.Builder in net.minecraft.fluid
Methods in net.minecraft.fluid with parameters of type StateManager.BuilderModifier and TypeMethodDescriptionprotected voidFlowableFluid.appendProperties(StateManager.Builder<Fluid, FluidState> builder) protected voidFluid.appendProperties(StateManager.Builder<Fluid, FluidState> builder) protected voidLavaFluid.Flowing.appendProperties(StateManager.Builder<Fluid, FluidState> builder) protected voidWaterFluid.Flowing.appendProperties(StateManager.Builder<Fluid, FluidState> builder) -
Uses of StateManager.Builder in net.minecraft.state
Methods in net.minecraft.state that return StateManager.BuilderModifier and TypeMethodDescription