Uses of Class
net.minecraft.structure.WoodlandMansionGenerator.FlagMatrix
Packages that use WoodlandMansionGenerator.FlagMatrix
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Uses of WoodlandMansionGenerator.FlagMatrix in net.minecraft.structure
Fields in net.minecraft.structure declared as WoodlandMansionGenerator.FlagMatrixModifier and TypeFieldDescription(package private) final WoodlandMansionGenerator.FlagMatrixWoodlandMansionGenerator.MansionParameters.baseLayoutDetermines a rough shape of the first floor and the second floor.(package private) final WoodlandMansionGenerator.FlagMatrix[]WoodlandMansionGenerator.MansionParameters.roomFlagsByFloorContains flags for each room cell on each floor.(package private) final WoodlandMansionGenerator.FlagMatrixWoodlandMansionGenerator.MansionParameters.thirdFloorLayoutDetermines a rough shape of the third floor.Methods in net.minecraft.structure with parameters of type WoodlandMansionGenerator.FlagMatrixModifier and TypeMethodDescriptionprivate voidWoodlandMansionGenerator.LayoutGenerator.addOuterWall(List<WoodlandMansionGenerator.Piece> pieces, WoodlandMansionGenerator.GenerationPiece wallPiece, WoodlandMansionGenerator.FlagMatrix layout, Direction direction, int startI, int startJ, int endI, int endJ) private voidWoodlandMansionGenerator.LayoutGenerator.addRoof(List<WoodlandMansionGenerator.Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator.FlagMatrix layout, @Nullable WoodlandMansionGenerator.FlagMatrix nextFloorLayout) private booleanWoodlandMansionGenerator.MansionParameters.adjustLayoutWithRooms(WoodlandMansionGenerator.FlagMatrix layout) WoodlandMansionGenerator.MansionParameters.findConnectedRoomDirection(WoodlandMansionGenerator.FlagMatrix layout, int i, int j, int floor, int roomId) static booleanWoodlandMansionGenerator.MansionParameters.isInsideMansion(WoodlandMansionGenerator.FlagMatrix layout, int i, int j) booleanWoodlandMansionGenerator.MansionParameters.isRoomId(WoodlandMansionGenerator.FlagMatrix layout, int i, int j, int floor, int roomId) private voidWoodlandMansionGenerator.MansionParameters.layoutCorridor(WoodlandMansionGenerator.FlagMatrix layout, int i, int j, Direction direction, int length) private voidWoodlandMansionGenerator.MansionParameters.updateRoomFlags(WoodlandMansionGenerator.FlagMatrix layout, WoodlandMansionGenerator.FlagMatrix roomFlags)