Package net.minecraft.block.entity
Class ChestLidAnimator
java.lang.Object
net.minecraft.block.entity.ChestLidAnimator
Handles the animation for opening and closing chests and ender chests.
- Mappings:
Namespace Name official cto
intermediary net/minecraft/class_5560
named net/minecraft/block/entity/ChestLidAnimator
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate float
private boolean
private float
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloat
getProgress
(float delta) void
setOpen
(boolean open) void
step()
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Field Details
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open
private boolean open- Mappings:
Namespace Name Mixin selector official a
Lcto;a:Z
intermediary field_27212
Lnet/minecraft/class_5560;field_27212:Z
named open
Lnet/minecraft/block/entity/ChestLidAnimator;open:Z
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progress
private float progress- Mappings:
Namespace Name Mixin selector official b
Lcto;b:F
intermediary field_27213
Lnet/minecraft/class_5560;field_27213:F
named progress
Lnet/minecraft/block/entity/ChestLidAnimator;progress:F
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lastProgress
private float lastProgress- Mappings:
Namespace Name Mixin selector official c
Lcto;c:F
intermediary field_27214
Lnet/minecraft/class_5560;field_27214:F
named lastProgress
Lnet/minecraft/block/entity/ChestLidAnimator;lastProgress:F
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Constructor Details
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ChestLidAnimator
public ChestLidAnimator()
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Method Details
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step
public void step()- Mappings:
Namespace Name Mixin selector official a
Lcto;a()V
intermediary method_31672
Lnet/minecraft/class_5560;method_31672()V
named step
Lnet/minecraft/block/entity/ChestLidAnimator;step()V
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getProgress
public float getProgress(float delta) - Mappings:
Namespace Name Mixin selector official a
Lcto;a(F)F
intermediary method_31673
Lnet/minecraft/class_5560;method_31673(F)F
named getProgress
Lnet/minecraft/block/entity/ChestLidAnimator;getProgress(F)F
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setOpen
public void setOpen(boolean open) - Mappings:
Namespace Name Mixin selector official a
Lcto;a(Z)V
intermediary method_31674
Lnet/minecraft/class_5560;method_31674(Z)V
named setOpen
Lnet/minecraft/block/entity/ChestLidAnimator;setOpen(Z)V
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