Class DragonHeadEntityModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.render.block.entity.SkullBlockEntityModel
net.minecraft.client.render.entity.model.DragonHeadEntityModel
Represents the model of the dragon head.
- Mappings:
Namespace Name official ety
intermediary net/minecraft/class_626
named net/minecraft/client/render/entity/model/DragonHeadEntityModel
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Field Summary
FieldsFields inherited from class net.minecraft.client.model.Model
layerFactory
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic TexturedModelData
void
render
(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.void
setHeadRotation
(float animationProgress, float yaw, float pitch)
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Field Details
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head
- Mappings:
Namespace Name Mixin selector official a
Lety;a:Leue;
intermediary field_3638
Lnet/minecraft/class_626;field_3638:Lnet/minecraft/class_630;
named head
Lnet/minecraft/client/render/entity/model/DragonHeadEntityModel;head:Lnet/minecraft/client/model/ModelPart;
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jaw
- Mappings:
Namespace Name Mixin selector official b
Lety;b:Leue;
intermediary field_3639
Lnet/minecraft/class_626;field_3639:Lnet/minecraft/class_630;
named jaw
Lnet/minecraft/client/render/entity/model/DragonHeadEntityModel;jaw:Lnet/minecraft/client/model/ModelPart;
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Constructor Details
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DragonHeadEntityModel
- Mappings:
Namespace Name Mixin selector official <init>
Lety;<init>(Leue;)V
intermediary <init>
Lnet/minecraft/class_626;<init>(Lnet/minecraft/class_630;)V
named <init>
Lnet/minecraft/client/render/entity/model/DragonHeadEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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Method Details
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getTexturedModelData
- Mappings:
Namespace Name Mixin selector official a
Lety;a()Leuk;
intermediary method_32071
Lnet/minecraft/class_626;method_32071()Lnet/minecraft/class_5607;
named getTexturedModelData
Lnet/minecraft/client/render/entity/model/DragonHeadEntityModel;getTexturedModelData()Lnet/minecraft/client/model/TexturedModelData;
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setHeadRotation
public void setHeadRotation(float animationProgress, float yaw, float pitch) - Specified by:
setHeadRotation
in classSkullBlockEntityModel
- Mappings:
Namespace Name Mixin selector official a
Lete;a(FFF)V
intermediary method_2821
Lnet/minecraft/class_5598;method_2821(FFF)V
named setHeadRotation
Lnet/minecraft/client/render/block/entity/SkullBlockEntityModel;setHeadRotation(FFF)V
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render
public void render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha) Renders the model.- Specified by:
render
in classModel
- Parameters:
light
- the lightmap coordinates used for this model rendering- Mappings:
Namespace Name Mixin selector official a
Lesf;a(Leaq;Leau;IIFFFF)V
intermediary method_2828
Lnet/minecraft/class_3879;method_2828(Lnet/minecraft/class_4587;Lnet/minecraft/class_4588;IIFFFF)V
named render
Lnet/minecraft/client/model/Model;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;IIFFFF)V
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