Class LingeringPotionItem

All Implemented Interfaces:
ItemConvertible

public class LingeringPotionItem extends ThrowablePotionItem
Mappings:
Namespace Name
official cbc
intermediary net/minecraft/class_1803
named net/minecraft/item/LingeringPotionItem
  • Constructor Details

    • LingeringPotionItem

      public LingeringPotionItem(Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcat;<init>(Lcat$a;)V
      intermediary <init> Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)V
      named <init> Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
  • Method Details

    • appendTooltip

      public void appendTooltip(ItemStack stack, @Nullable @Nullable World world, List<Text> tooltip, TooltipContext context)
      Called by the client to append tooltips to an item. Subclasses can override this and add custom tooltips to tooltip list.
      Overrides:
      appendTooltip in class PotionItem
      Parameters:
      tooltip - the list of tooltips to show
      Mappings:
      Namespace Name Mixin selector
      official a Lcat;a(Lcax;Lcgx;Ljava/util/List;Lccl;)V
      intermediary method_7851 Lnet/minecraft/class_1792;method_7851(Lnet/minecraft/class_1799;Lnet/minecraft/class_1937;Ljava/util/List;Lnet/minecraft/class_1836;)V
      named appendTooltip Lnet/minecraft/item/Item;appendTooltip(Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Ljava/util/List;Lnet/minecraft/client/item/TooltipContext;)V
    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(net.minecraft.world.World, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class ThrowablePotionItem
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Mappings:
      Namespace Name Mixin selector
      official a Lcat;a(Lcgx;Lbuc;Lbai;)Lbak;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;