Class HorseScreenHandler

java.lang.Object
net.minecraft.screen.ScreenHandler
net.minecraft.screen.HorseScreenHandler

public class HorseScreenHandler extends ScreenHandler
Mappings:
Namespace Name
official bxk
intermediary net/minecraft/class_1724
named net/minecraft/screen/HorseScreenHandler
  • Field Details

    • inventory

      private final Inventory inventory
      Mappings:
      Namespace Name Mixin selector
      official k Lbxk;k:Lbac;
      intermediary field_7836 Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;
      named inventory Lnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
    • entity

      private final AbstractHorseEntity entity
      Mappings:
      Namespace Name Mixin selector
      official l Lbxk;l:Lbpa;
      intermediary field_7837 Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;
      named entity Lnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
  • Constructor Details

    • HorseScreenHandler

      public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lbxk;<init>(ILbub;Lbac;Lbpa;)V
      intermediary <init> Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)V
      named <init> Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
  • Method Details

    • canUse

      public boolean canUse(PlayerEntity player)
      Returns whether the screen handler can be used.

      Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.

      Specified by:
      canUse in class ScreenHandler
      Returns:
      whether the screen handler can be used
      Mappings:
      Namespace Name Mixin selector
      official a Lbwm;a(Lbuc;)Z
      intermediary method_7597 Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z
      named canUse Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
    • hasChest

      private boolean hasChest(AbstractHorseEntity horse)
      Mappings:
      Namespace Name Mixin selector
      official a Lbxk;a(Lbpa;)Z
      intermediary method_33354 Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Z
      named hasChest Lnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
    • transferSlot

      public ItemStack transferSlot(PlayerEntity player, int index)
      Transfers (or "quick-moves") the stack at slot index to other slots of the screen handler that belong to a different inventory.

      Subclasses should call ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.

      Specified by:
      transferSlot in class ScreenHandler
      Returns:
      ItemStack.EMPTY when no stack can be transferred, otherwise the original stack
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Lbwm;a(Lbuc;I)Lcax;
      intermediary method_7601 Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;
      named transferSlot Lnet/minecraft/screen/ScreenHandler;transferSlot(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
    • close

      public void close(PlayerEntity player)
      Closes this screen handler.

      To close a screen handler, call PlayerEntity.closeHandledScreen() on the server instead of this method.

      This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory) to drop the stacks.

      Overrides:
      close in class ScreenHandler
      Mappings:
      Namespace Name Mixin selector
      official b Lbwm;b(Lbuc;)V
      intermediary method_7595 Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V
      named close Lnet/minecraft/screen/ScreenHandler;close(Lnet/minecraft/entity/player/PlayerEntity;)V