Class NoteBlock
- All Implemented Interfaces:
ItemConvertible
- Mappings:
Namespace Name official cou
intermediary net/minecraft/class_2428
named net/minecraft/block/NoteBlock
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.block.Block
Block.NeighborGroup
Nested classes/interfaces inherited from class net.minecraft.block.AbstractBlock
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
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Field Summary
Modifier and TypeFieldDescriptionstatic final EnumProperty<Instrument>
static final IntProperty
static final BooleanProperty
Fields inherited from class net.minecraft.block.Block
field_31022, field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, SKIP_LIGHTING_UPDATES, STATE_IDS, stateManager
Fields inherited from class net.minecraft.block.AbstractBlock
collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
appendProperties
(StateManager.Builder<Block, BlockState> builder) Appends block state properties to this block.getStateForNeighborUpdate
(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) Returns the state of the block after a neighboring block's state change.void
neighborUpdate
(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) Called when a neighboring block is updated.void
onBlockBreakStart
(BlockState state, World world, BlockPos pos, PlayerEntity player) Called when a player starts breaking the block (including when instant-mining).boolean
onSyncedBlockEvent
(BlockState state, World world, BlockPos pos, int type, int data) Handles the block event, which is an event specific to a block with an integer ID and data.onUse
(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) Called when this block is used by a player.private void
Methods inherited from class net.minecraft.block.Block
afterBreak, appendStacks, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, precipitationTick, pushEntitiesUpBeforeBlockChange, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString
Methods inherited from class net.minecraft.block.AbstractBlock
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableId, getMaxHorizontalModelOffset, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasComparatorOutput, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, mirror, onBlockAdded, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, prepare, randomTick, rotate, scheduledTick
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Field Details
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INSTRUMENT
- Mappings:
Namespace Name Mixin selector official a
Lcou;a:Lcwm;
intermediary field_11325
Lnet/minecraft/class_2428;field_11325:Lnet/minecraft/class_2754;
named INSTRUMENT
Lnet/minecraft/block/NoteBlock;INSTRUMENT:Lnet/minecraft/state/property/EnumProperty;
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POWERED
- Mappings:
Namespace Name Mixin selector official b
Lcou;b:Lcwf;
intermediary field_11326
Lnet/minecraft/class_2428;field_11326:Lnet/minecraft/class_2746;
named POWERED
Lnet/minecraft/block/NoteBlock;POWERED:Lnet/minecraft/state/property/BooleanProperty;
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NOTE
- Mappings:
Namespace Name Mixin selector official c
Lcou;c:Lcwo;
intermediary field_11324
Lnet/minecraft/class_2428;field_11324:Lnet/minecraft/class_2758;
named NOTE
Lnet/minecraft/block/NoteBlock;NOTE:Lnet/minecraft/state/property/IntProperty;
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Constructor Details
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NoteBlock
- Mappings:
Namespace Name Mixin selector official <init>
Lcvn;<init>(Lcvn$c;)V
intermediary <init>
Lnet/minecraft/class_4970;<init>(Lnet/minecraft/class_4970$class_2251;)V
named <init>
Lnet/minecraft/block/AbstractBlock;<init>(Lnet/minecraft/block/AbstractBlock$Settings;)V
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Method Details
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getPlacementState
- Overrides:
getPlacementState
in classBlock
- Mappings:
Namespace Name Mixin selector official a
Lcjt;a(Lccx;)Lcvo;
intermediary method_9605
Lnet/minecraft/class_2248;method_9605(Lnet/minecraft/class_1750;)Lnet/minecraft/class_2680;
named getPlacementState
Lnet/minecraft/block/Block;getPlacementState(Lnet/minecraft/item/ItemPlacementContext;)Lnet/minecraft/block/BlockState;
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getStateForNeighborUpdate
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) Returns the state of the block after a neighboring block's state change.Returning
Blocks.AIR
breaks the block. This is useful to implement supporting block requirement for blocks (if used along withAbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)
).Side effects like activating a redstone component (but not scheduling a tick) should be performed in
AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean)
instead. If the block supports waterlogging and currently has water, this method should be overridden to tick the fluid at the block's position.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using
World.isClient
. This is not called ifBlock.FORCE_STATE
flag is set in thesetBlockState
call.This method can be used for multiple purposes. Here are some examples:
FenceBlock
uses it to update the fence's connection when a horizontally neighboring block's state is changed.PlantBlock
uses it to break the plant if the state change causes it to lose its supporting block.DoorBlock
uses it to copy the state of the other half of the door.SlabBlock
uses it to schedule the fluid to tick if waterlogged.SoulSandBlock
uses it to schedule the water block above to tick so that it becomes a bubble column.FallingBlock
uses it to schedule the block to tick so that it can fall if needed.
- Overrides:
getStateForNeighborUpdate
in classAbstractBlock
- Parameters:
state
- the state of this blockdirection
- the direction from this block to the neighborneighborState
- the state of the updated neighbor blockworld
- the worldpos
- the position of this blockneighborPos
- the position of the neighbor block- Returns:
- the state of the block after a neighboring block's state change
- See Also:
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AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean)
AbstractBlock.prepare(net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, int, int)
AbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)
Block.FORCE_STATE
- Mappings:
Namespace Name Mixin selector official a
Lcvn;a(Lcvo;Lgy;Lcvo;Lcgy;Lgt;Lgt;)Lcvo;
intermediary method_9559
Lnet/minecraft/class_4970;method_9559(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_2680;Lnet/minecraft/class_1936;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;)Lnet/minecraft/class_2680;
named getStateForNeighborUpdate
Lnet/minecraft/block/AbstractBlock;getStateForNeighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;
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neighborUpdate
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) Called when a neighboring block is updated. This method should be overridden to perform an action with a side effect, most notably an activation of a redstone component. This can also be used to perform an action changing block states of other blocks, such asSpongeBlock
which absorbs water.To replace the state of the block itself, override
AbstractBlock.getStateForNeighborUpdate(net.minecraft.block.BlockState, net.minecraft.util.math.Direction, net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, net.minecraft.util.math.BlockPos)
instead.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using
World.isClient
.- Overrides:
neighborUpdate
in classAbstractBlock
- See Also:
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AbstractBlock.getStateForNeighborUpdate(net.minecraft.block.BlockState, net.minecraft.util.math.Direction, net.minecraft.block.BlockState, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos, net.minecraft.util.math.BlockPos)
World.isReceivingRedstonePower(net.minecraft.util.math.BlockPos)
- Mappings:
Namespace Name Mixin selector official a
Lcvn;a(Lcvo;Lcgx;Lgt;Lcjt;Lgt;Z)V
intermediary method_9612
Lnet/minecraft/class_4970;method_9612(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_2248;Lnet/minecraft/class_2338;Z)V
named neighborUpdate
Lnet/minecraft/block/AbstractBlock;neighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/Block;Lnet/minecraft/util/math/BlockPos;Z)V
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playNote
- Mappings:
Namespace Name Mixin selector official a
Lcou;a(Lbbn;Lcgx;Lgt;)V
intermediary method_10367
Lnet/minecraft/class_2428;method_10367(Lnet/minecraft/class_1297;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;)V
named playNote
Lnet/minecraft/block/NoteBlock;playNote(Lnet/minecraft/entity/Entity;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;)V
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onUse
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) Called when this block is used by a player. This, by default, is bound to using the right mouse button.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using
world.isClient()
.If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
- Overrides:
onUse
in classAbstractBlock
- Returns:
- an action result that specifies if using the block was successful.
- Mappings:
Namespace Name Mixin selector official a
Lcvn;a(Lcvo;Lcgx;Lgt;Lbuc;Lbai;Ldwm;)Lbaj;
intermediary method_9534
Lnet/minecraft/class_4970;method_9534(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;)Lnet/minecraft/class_1269;
named onUse
Lnet/minecraft/block/AbstractBlock;onUse(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/util/hit/BlockHitResult;)Lnet/minecraft/util/ActionResult;
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onBlockBreakStart
Called when a player starts breaking the block (including when instant-mining).This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using
World.isClient
.- Overrides:
onBlockBreakStart
in classAbstractBlock
- Mappings:
Namespace Name Mixin selector official a
Lcvn;a(Lcvo;Lcgx;Lgt;Lbuc;)V
intermediary method_9606
Lnet/minecraft/class_4970;method_9606(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;)V
named onBlockBreakStart
Lnet/minecraft/block/AbstractBlock;onBlockBreakStart(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/player/PlayerEntity;)V
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onSyncedBlockEvent
Handles the block event, which is an event specific to a block with an integer ID and data.- Overrides:
onSyncedBlockEvent
in classAbstractBlock
- Returns:
- whether the event was handled successfully
- See Also:
- Mappings:
Namespace Name Mixin selector official a
Lcvn;a(Lcvo;Lcgx;Lgt;II)Z
intermediary method_9592
Lnet/minecraft/class_4970;method_9592(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;II)Z
named onSyncedBlockEvent
Lnet/minecraft/block/AbstractBlock;onSyncedBlockEvent(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;II)Z
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appendProperties
Appends block state properties to this block. To use this, override and callStateManager.Builder.add(net.minecraft.state.property.Property<?>[])
inside the method. SeeProperties
for the list of pre-defined properties.- Overrides:
appendProperties
in classBlock
- Mappings:
Namespace Name Mixin selector official a
Lcjt;a(Lcvp$a;)V
intermediary method_9515
Lnet/minecraft/class_2248;method_9515(Lnet/minecraft/class_2689$class_2690;)V
named appendProperties
Lnet/minecraft/block/Block;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V
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