Uses of Enum Class
net.minecraft.entity.ai.pathing.NavigationType
Packages that use NavigationType
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Uses of NavigationType in net.minecraft.block
Methods in net.minecraft.block with parameters of type NavigationTypeModifier and TypeMethodDescriptionbooleanAbstractBlock.AbstractBlockState.canPathfindThrough(BlockView world, BlockPos pos, NavigationType type) booleanAbstractBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Deprecated.booleanAbstractCauldronBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanAbstractSkullBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanAnvilBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanBambooBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanBedBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanBellBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanBrewingStandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanCactusBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanCakeBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanCampfireBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanCandleCakeBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanChainBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanChestBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanChorusPlantBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanCocoaBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanComposterBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanConduitBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanDirtPathBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanDoorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanDragonEggBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanEnchantingTableBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanEnderChestBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanEndPortalFrameBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanFarmlandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanFenceBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanFenceGateBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanFlowerPotBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanFluidBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanGrindstoneBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanHopperBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanHorizontalConnectingBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanLanternBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanLecternBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanMudBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPistonBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPistonExtensionBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPistonHeadBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPlantBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPointedDripstoneBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanPowderSnowBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanRespawnAnchorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanRodBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSculkSensorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSeaPickleBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSlabBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSnowBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSoulSandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanStairsBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanStonecutterBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanTrapdoorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanWallBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block. -
Uses of NavigationType in net.minecraft.entity.ai.pathing
Methods in net.minecraft.entity.ai.pathing that return NavigationTypeModifier and TypeMethodDescriptionstatic NavigationTypeReturns the enum constant of this class with the specified name.static NavigationType[]NavigationType.values()Returns an array containing the constants of this enum class, in the order they are declared.
AbstractBlock.AbstractBlockState.canPathfindThrough(net.minecraft.world.BlockView, net.minecraft.util.math.BlockPos, net.minecraft.entity.ai.pathing.NavigationType)instead.