Class HorseScreenHandler
- Mappings:
Namespace Name official bxk
intermediary net/minecraft/class_1724
named net/minecraft/screen/HorseScreenHandler
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Field Summary
Fields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId
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Constructor Summary
ConstructorDescriptionHorseScreenHandler
(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) -
Method Summary
Modifier and TypeMethodDescriptionboolean
canUse
(PlayerEntity player) Returns whether the screen handler can be used.void
close
(PlayerEntity player) Closes this screen handler.private boolean
hasChest
(AbstractHorseEntity horse) transferSlot
(PlayerEntity player, int index) Transfers (or "quick-moves") the stack at slotindex
to other slots of the screen handler that belong to a different inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details
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inventory
- Mappings:
Namespace Name Mixin selector official k
Lbxk;k:Lbac;
intermediary field_7836
Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;
named inventory
Lnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
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entity
- Mappings:
Namespace Name Mixin selector official l
Lbxk;l:Lbpa;
intermediary field_7837
Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;
named entity
Lnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
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Constructor Details
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HorseScreenHandler
public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
Namespace Name Mixin selector official <init>
Lbxk;<init>(ILbub;Lbac;Lbpa;)V
intermediary <init>
Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)V
named <init>
Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
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Method Details
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canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUse
in classScreenHandler
- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector official a
Lbwm;a(Lbuc;)Z
intermediary method_7597
Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z
named canUse
Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
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hasChest
- Mappings:
Namespace Name Mixin selector official a
Lbxk;a(Lbpa;)Z
intermediary method_33354
Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Z
named hasChest
Lnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
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transferSlot
Transfers (or "quick-moves") the stack at slotindex
to other slots of the screen handler that belong to a different inventory.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean)
, and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.- Specified by:
transferSlot
in classScreenHandler
- Returns:
ItemStack.EMPTY
when no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector official a
Lbwm;a(Lbuc;I)Lcax;
intermediary method_7601
Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;
named transferSlot
Lnet/minecraft/screen/ScreenHandler;transferSlot(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
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close
Closes this screen handler.To close a screen handler, call
PlayerEntity.closeHandledScreen()
on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)
to drop the stacks.- Overrides:
close
in classScreenHandler
- Mappings:
Namespace Name Mixin selector official b
Lbwm;b(Lbuc;)V
intermediary method_7595
Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V
named close
Lnet/minecraft/screen/ScreenHandler;close(Lnet/minecraft/entity/player/PlayerEntity;)V
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