Class HorseScreenHandler
- Mappings:
Namespace Name official bxkintermediary net/minecraft/class_1724named net/minecraft/screen/HorseScreenHandler
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Field Summary
FieldsFields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId -
Constructor Summary
ConstructorsConstructorDescriptionHorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) -
Method Summary
Modifier and TypeMethodDescriptionbooleancanUse(PlayerEntity player) Returns whether the screen handler can be used.voidclose(PlayerEntity player) Closes this screen handler.private booleanhasChest(AbstractHorseEntity horse) transferSlot(PlayerEntity player, int index) Transfers (or "quick-moves") the stack at slotindexto other slots of the screen handler that belong to a different inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details
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inventory
- Mappings:
Namespace Name Mixin selector official kLbxk;k:Lbac;intermediary field_7836Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;named inventoryLnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
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entity
- Mappings:
Namespace Name Mixin selector official lLbxk;l:Lbpa;intermediary field_7837Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;named entityLnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
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Constructor Details
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HorseScreenHandler
public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
Namespace Name Mixin selector official <init>Lbxk;<init>(ILbub;Lbac;Lbpa;)Vintermediary <init>Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)Vnamed <init>Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
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Method Details
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canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUsein classScreenHandler- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector official aLbwm;a(Lbuc;)Zintermediary method_7597Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Znamed canUseLnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
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hasChest
- Mappings:
Namespace Name Mixin selector official aLbxk;a(Lbpa;)Zintermediary method_33354Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Znamed hasChestLnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
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transferSlot
Transfers (or "quick-moves") the stack at slotindexto other slots of the screen handler that belong to a different inventory.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.- Specified by:
transferSlotin classScreenHandler- Returns:
ItemStack.EMPTYwhen no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector official aLbwm;a(Lbuc;I)Lcax;intermediary method_7601Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;named transferSlotLnet/minecraft/screen/ScreenHandler;transferSlot(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
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close
Closes this screen handler.To close a screen handler, call
PlayerEntity.closeHandledScreen()on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)to drop the stacks.- Overrides:
closein classScreenHandler- Mappings:
Namespace Name Mixin selector official bLbwm;b(Lbuc;)Vintermediary method_7595Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)Vnamed closeLnet/minecraft/screen/ScreenHandler;close(Lnet/minecraft/entity/player/PlayerEntity;)V
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