Uses of Enum Class
net.minecraft.entity.ai.pathing.NavigationType
Packages that use NavigationType
-
Uses of NavigationType in net.minecraft.block
Methods in net.minecraft.block with parameters of type NavigationTypeModifier and TypeMethodDescriptionboolean
AbstractBlock.AbstractBlockState.canPathfindThrough
(BlockView world, BlockPos pos, NavigationType type) boolean
AbstractBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Deprecated.boolean
AbstractCauldronBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
AbstractSkullBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
AnvilBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
BambooBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
BedBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
BellBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
BrewingStandBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
CactusBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
CakeBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
CampfireBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
CandleCakeBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
ChainBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
ChestBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
ChorusPlantBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
CocoaBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
ComposterBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
ConduitBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
DirtPathBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
DoorBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
DragonEggBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
EnchantingTableBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
EnderChestBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
EndPortalFrameBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
FarmlandBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
FenceBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
FenceGateBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
FlowerPotBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
FluidBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
GrindstoneBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
HopperBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
HorizontalConnectingBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
LanternBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
LecternBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
MudBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PistonBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PistonExtensionBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PistonHeadBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PlantBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PointedDripstoneBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
PowderSnowBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
RespawnAnchorBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
RodBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
SculkSensorBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
SeaPickleBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
SlabBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
SnowBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
SoulSandBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
StairsBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
StonecutterBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
TrapdoorBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
WallBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block.boolean
WallHangingSignBlock.canPathfindThrough
(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetype
can navigate through this block. -
Uses of NavigationType in net.minecraft.entity.ai.pathing
Methods in net.minecraft.entity.ai.pathing that return NavigationTypeModifier and TypeMethodDescriptionstatic NavigationType
Returns the enum constant of this class with the specified name.static NavigationType[]
NavigationType.values()
Returns an array containing the constants of this enum class, in the order they are declared.
AbstractBlock.AbstractBlockState.canPathfindThrough(net.minecraft.world.BlockView, net.minecraft.util.math.BlockPos, net.minecraft.entity.ai.pathing.NavigationType)
instead.