Class ExperienceBottleItem

java.lang.Object
net.minecraft.item.Item
net.minecraft.item.ExperienceBottleItem
All Implemented Interfaces:
ItemConvertible, ToggleableFeature

public class ExperienceBottleItem extends Item
Mappings:
Namespace Name
official ccy
intermediary net/minecraft/class_1779
named net/minecraft/item/ExperienceBottleItem
  • Constructor Details

    • ExperienceBottleItem

      public ExperienceBottleItem(Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcdp;<init>(Lcdp$a;)V
      intermediary <init> Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)V
      named <init> Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
  • Method Details

    • hasGlint

      public boolean hasGlint(ItemStack stack)
      Checks if the glint effect should be applied when the item is rendered.

      By default, returns true if the item has enchantments.

      Overrides:
      hasGlint in class Item
      Mappings:
      Namespace Name Mixin selector
      official i Lcdp;i(Lcdt;)Z
      intermediary method_7886 Lnet/minecraft/class_1792;method_7886(Lnet/minecraft/class_1799;)Z
      named hasGlint Lnet/minecraft/item/Item;hasGlint(Lnet/minecraft/item/ItemStack;)Z
    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(net.minecraft.world.World, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class Item
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Mappings:
      Namespace Name Mixin selector
      official a Lcdp;a(Lcjw;Lbwp;Lbcl;)Lbcn;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;