Package net.minecraft.client.gl
Class VertexBuffer
java.lang.Object
net.minecraft.client.gl.VertexBuffer
- All Implemented Interfaces:
AutoCloseable
Stores vertex data on GPU.
If you don't need to change the geometry, you can upload data once and reuse it every frame. For example, star rendering uses this technique to save bandwidth.
- Implementation Note:
- This is mostly a wrapper around vertex buffer object (VBO), element buffer object (EBO), and vertex array object (VAO).
- Mappings:
Namespace Name official eegintermediary net/minecraft/class_291named net/minecraft/client/gl/VertexBuffer
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate VertexFormat.DrawModeprivate intprivate intprivate VertexFormat.IndexTypeprivate RenderSystem.ShapeIndexBufferprivate intprivate intprivate @Nullable VertexFormat -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbind()Sets this vertex buffer as the current one.voidclose()voiddraw()Draws the contents in this vertex buffer.voiddraw(Matrix4f viewMatrix, Matrix4f projectionMatrix, ShaderProgram program) Draws the contents in this vertex buffer withprogram.private voiddrawInternal(Matrix4f viewMatrix, Matrix4f projectionMatrix, ShaderProgram program) private VertexFormat.IndexTypebooleanisClosed()static voidunbind()voidupload(BufferBuilder.BuiltBuffer buffer) Uploads the contents ofbufferto GPU, discarding previously uploaded data.private RenderSystem.ShapeIndexBufferuploadIndexBuffer(BufferBuilder.DrawParameters parameters, ByteBuffer indexBuffer) private VertexFormatuploadVertexBuffer(BufferBuilder.DrawParameters parameters, ByteBuffer vertexBuffer)
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Field Details
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vertexBufferId
private int vertexBufferId- Mappings:
Namespace Name Mixin selector official aLeeg;a:Iintermediary field_1594Lnet/minecraft/class_291;field_1594:Inamed vertexBufferIdLnet/minecraft/client/gl/VertexBuffer;vertexBufferId:I
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indexBufferId
private int indexBufferId- Mappings:
Namespace Name Mixin selector official bLeeg;b:Iintermediary field_27366Lnet/minecraft/class_291;field_27366:Inamed indexBufferIdLnet/minecraft/client/gl/VertexBuffer;indexBufferId:I
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vertexArrayId
private int vertexArrayId- Mappings:
Namespace Name Mixin selector official cLeeg;c:Iintermediary field_29338Lnet/minecraft/class_291;field_29338:Inamed vertexArrayIdLnet/minecraft/client/gl/VertexBuffer;vertexArrayId:I
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vertexFormat
- Mappings:
Namespace Name Mixin selector official dLeeg;d:Leei;intermediary field_29339Lnet/minecraft/class_291;field_29339:Lnet/minecraft/class_293;named vertexFormatLnet/minecraft/client/gl/VertexBuffer;vertexFormat:Lnet/minecraft/client/render/VertexFormat;
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indexType
- Mappings:
Namespace Name Mixin selector official fLeeg;f:Leei$a;intermediary field_27367Lnet/minecraft/class_291;field_27367:Lnet/minecraft/class_293$class_5595;named indexTypeLnet/minecraft/client/gl/VertexBuffer;indexType:Lnet/minecraft/client/render/VertexFormat$IndexType;
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indexCount
private int indexCount- Mappings:
Namespace Name Mixin selector official gLeeg;g:Iintermediary field_1593Lnet/minecraft/class_291;field_1593:Inamed indexCountLnet/minecraft/client/gl/VertexBuffer;indexCount:I
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drawMode
- Mappings:
Namespace Name Mixin selector official hLeeg;h:Leei$b;intermediary field_27368Lnet/minecraft/class_291;field_27368:Lnet/minecraft/class_293$class_5596;named drawModeLnet/minecraft/client/gl/VertexBuffer;drawMode:Lnet/minecraft/client/render/VertexFormat$DrawMode;
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Constructor Details
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VertexBuffer
public VertexBuffer()
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Method Details
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upload
Uploads the contents ofbufferto GPU, discarding previously uploaded data.The caller of this method must bind this vertex buffer before calling this method.
- Mappings:
Namespace Name Mixin selector official aLeeg;a(Ledy$b;)Vintermediary method_1352Lnet/minecraft/class_291;method_1352(Lnet/minecraft/class_287$class_7433;)Vnamed uploadLnet/minecraft/client/gl/VertexBuffer;upload(Lnet/minecraft/client/render/BufferBuilder$BuiltBuffer;)V
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uploadVertexBuffer
private VertexFormat uploadVertexBuffer(BufferBuilder.DrawParameters parameters, ByteBuffer vertexBuffer) - Mappings:
Namespace Name Mixin selector official aLeeg;a(Ledy$a;Ljava/nio/ByteBuffer;)Leei;intermediary method_43442Lnet/minecraft/class_291;method_43442(Lnet/minecraft/class_287$class_4574;Ljava/nio/ByteBuffer;)Lnet/minecraft/class_293;named uploadVertexBufferLnet/minecraft/client/gl/VertexBuffer;uploadVertexBuffer(Lnet/minecraft/client/render/BufferBuilder$DrawParameters;Ljava/nio/ByteBuffer;)Lnet/minecraft/client/render/VertexFormat;
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uploadIndexBuffer
@Nullable private RenderSystem.ShapeIndexBuffer uploadIndexBuffer(BufferBuilder.DrawParameters parameters, ByteBuffer indexBuffer) - Mappings:
Namespace Name Mixin selector official bLeeg;b(Ledy$a;Ljava/nio/ByteBuffer;)Lcom/mojang/blaze3d/systems/RenderSystem$a;intermediary method_43443Lnet/minecraft/class_291;method_43443(Lnet/minecraft/class_287$class_4574;Ljava/nio/ByteBuffer;)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;named uploadIndexBufferLnet/minecraft/client/gl/VertexBuffer;uploadIndexBuffer(Lnet/minecraft/client/render/BufferBuilder$DrawParameters;Ljava/nio/ByteBuffer;)Lcom/mojang/blaze3d/systems/RenderSystem$ShapeIndexBuffer;
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bind
public void bind()Sets this vertex buffer as the current one.This method must be called before uploading or drawing data.
- Mappings:
Namespace Name Mixin selector official aLeeg;a()Vintermediary method_1353Lnet/minecraft/class_291;method_1353()Vnamed bindLnet/minecraft/client/gl/VertexBuffer;bind()V
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unbind
public static void unbind()- Mappings:
Namespace Name Mixin selector official bLeeg;b()Vintermediary method_1354Lnet/minecraft/class_291;method_1354()Vnamed unbindLnet/minecraft/client/gl/VertexBuffer;unbind()V
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draw
public void draw()Draws the contents in this vertex buffer.The caller of this method must bind this vertex buffer before calling this method.
Unlike
draw(Matrix4f, Matrix4f, ShaderProgram), the caller of this method must manually bind a shader program before calling this method.- Mappings:
Namespace Name Mixin selector official cLeeg;c()Vintermediary method_35665Lnet/minecraft/class_291;method_35665()Vnamed drawLnet/minecraft/client/gl/VertexBuffer;draw()V
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getIndexType
- Mappings:
Namespace Name Mixin selector official fLeeg;f()Leei$a;intermediary method_43445Lnet/minecraft/class_291;method_43445()Lnet/minecraft/class_293$class_5595;named getIndexTypeLnet/minecraft/client/gl/VertexBuffer;getIndexType()Lnet/minecraft/client/render/VertexFormat$IndexType;
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draw
Draws the contents in this vertex buffer withprogram.The caller of this method must bind this vertex buffer before calling this method.
- Mappings:
Namespace Name Mixin selector official aLeeg;a(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lfeg;)Vintermediary method_34427Lnet/minecraft/class_291;method_34427(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lnet/minecraft/class_5944;)Vnamed drawLnet/minecraft/client/gl/VertexBuffer;draw(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lnet/minecraft/client/gl/ShaderProgram;)V
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drawInternal
- Mappings:
Namespace Name Mixin selector official bLeeg;b(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lfeg;)Vintermediary method_34431Lnet/minecraft/class_291;method_34431(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lnet/minecraft/class_5944;)Vnamed drawInternalLnet/minecraft/client/gl/VertexBuffer;drawInternal(Lorg/joml/Matrix4f;Lorg/joml/Matrix4f;Lnet/minecraft/client/gl/ShaderProgram;)V
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close
public void close()- Specified by:
closein interfaceAutoCloseable
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getVertexFormat
- Mappings:
Namespace Name Mixin selector official dLeeg;d()Leei;intermediary method_34435Lnet/minecraft/class_291;method_34435()Lnet/minecraft/class_293;named getVertexFormatLnet/minecraft/client/gl/VertexBuffer;getVertexFormat()Lnet/minecraft/client/render/VertexFormat;
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isClosed
public boolean isClosed()- Mappings:
Namespace Name Mixin selector official eLeeg;e()Zintermediary method_43444Lnet/minecraft/class_291;method_43444()Znamed isClosedLnet/minecraft/client/gl/VertexBuffer;isClosed()Z
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