Class WaterSuspendParticle


@Environment(CLIENT) public class WaterSuspendParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
official fck
intermediary net/minecraft/class_723
named net/minecraft/client/particle/WaterSuspendParticle
  • Constructor Details

    • WaterSuspendParticle

      WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lfck;<init>(Leyz;Lfci;DDD)V
      intermediary <init> Lnet/minecraft/class_723;<init>(Lnet/minecraft/class_638;Lnet/minecraft/class_4002;DDD)V
      named <init> Lnet/minecraft/client/particle/WaterSuspendParticle;<init>(Lnet/minecraft/client/world/ClientWorld;Lnet/minecraft/client/particle/SpriteProvider;DDD)V
    • WaterSuspendParticle

      WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lfck;<init>(Leyz;Lfci;DDDDDD)V
      intermediary <init> Lnet/minecraft/class_723;<init>(Lnet/minecraft/class_638;Lnet/minecraft/class_4002;DDDDDD)V
      named <init> Lnet/minecraft/client/particle/WaterSuspendParticle;<init>(Lnet/minecraft/client/world/ClientWorld;Lnet/minecraft/client/particle/SpriteProvider;DDDDDD)V
  • Method Details

    • getType

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      official b Lfbn;b()Lfbr;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;