Class BoatItem

All Implemented Interfaces:
ItemConvertible, ToggleableFeature

public class BoatItem extends Item
Namespace Name
official cbs
intermediary net/minecraft/class_1749
named net/minecraft/item/BoatItem
  • Field Details

    • RIDERS

      private static final Predicate<Entity> RIDERS
      Namespace Name Mixin selector
      official a Lcbs;a:Ljava/util/function/Predicate;
      intermediary field_17497 Lnet/minecraft/class_1749;field_17497:Ljava/util/function/Predicate;
      named RIDERS Lnet/minecraft/item/BoatItem;RIDERS:Ljava/util/function/Predicate;
    • type

      private final BoatEntity.Type type
      Namespace Name Mixin selector
      official b Lcbs;b:Lbyi$b;
      intermediary field_7902 Lnet/minecraft/class_1749;field_7902:Lnet/minecraft/class_1690$class_1692;
      named type Lnet/minecraft/item/BoatItem;type:Lnet/minecraft/entity/vehicle/BoatEntity$Type;
    • chest

      private final boolean chest
      Namespace Name Mixin selector
      official c Lcbs;c:Z
      intermediary field_38211 Lnet/minecraft/class_1749;field_38211:Z
      named chest Lnet/minecraft/item/BoatItem;chest:Z
  • Constructor Details

    • BoatItem

      public BoatItem(boolean chest, BoatEntity.Type type, Item.Settings settings)
      Namespace Name Mixin selector
      official <init> Lcbs;<init>(ZLbyi$b;Lcdp$a;)V
      intermediary <init> Lnet/minecraft/class_1749;<init>(ZLnet/minecraft/class_1690$class_1692;Lnet/minecraft/class_1792$class_1793;)V
      named <init> Lnet/minecraft/item/BoatItem;<init>(ZLnet/minecraft/entity/vehicle/BoatEntity$Type;Lnet/minecraft/item/Item$Settings;)V
  • Method Details

    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      use in class Item
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Namespace Name Mixin selector
      official a Lcdp;a(Lcjw;Lbwp;Lbcl;)Lbcn;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;
    • createEntity

      private BoatEntity createEntity(World world, HitResult hitResult)
      Namespace Name Mixin selector
      official a Lcbs;a(Lcjw;Leac;)Lbyi;
      intermediary method_42296 Lnet/minecraft/class_1749;method_42296(Lnet/minecraft/class_1937;Lnet/minecraft/class_239;)Lnet/minecraft/class_1690;
      named createEntity Lnet/minecraft/item/BoatItem;createEntity(Lnet/minecraft/world/World;Lnet/minecraft/util/hit/HitResult;)Lnet/minecraft/entity/vehicle/BoatEntity;