Class ElytraItem

All Implemented Interfaces:
ItemConvertible, Vanishable, Wearable, ToggleableFeature

public class ElytraItem extends Item implements Wearable
Namespace Name
official ccr
intermediary net/minecraft/class_1770
named net/minecraft/item/ElytraItem
  • Constructor Details

    • ElytraItem

      public ElytraItem(Item.Settings settings)
      Namespace Name Mixin selector
      official <init> Lcdp;<init>(Lcdp$a;)V
      intermediary <init> Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)V
      named <init> Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
  • Method Details

    • isUsable

      public static boolean isUsable(ItemStack stack)
      Namespace Name Mixin selector
      official d Lccr;d(Lcdt;)Z
      intermediary method_7804 Lnet/minecraft/class_1770;method_7804(Lnet/minecraft/class_1799;)Z
      named isUsable Lnet/minecraft/item/ElytraItem;isUsable(Lnet/minecraft/item/ItemStack;)Z
    • canRepair

      public boolean canRepair(ItemStack stack, ItemStack ingredient)
      Returns whether stack can be repaired using ingredient.

      This only handles repairing using the ingredient such as diamonds, and does not handle combining tools or armor.

      canRepair in class Item
      whether stack can be repaired using ingredient
      Namespace Name Mixin selector
      official a Lcdp;a(Lcdt;Lcdt;)Z
      intermediary method_7878 Lnet/minecraft/class_1792;method_7878(Lnet/minecraft/class_1799;Lnet/minecraft/class_1799;)Z
      named canRepair Lnet/minecraft/item/Item;canRepair(Lnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;)Z
    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      use in class Item
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Namespace Name Mixin selector
      official a Lcdp;a(Lcjw;Lbwp;Lbcl;)Lbcn;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;
    • getEquipSound

      @Nullable public @Nullable SoundEvent getEquipSound()
      Returns the sound for equipping the item, or null if no sound is played.
      getEquipSound in class Item
      the sound for equipping the item, or null if no sound is played
      Namespace Name Mixin selector
      official g Lcdp;g()Laln;
      intermediary method_31570 Lnet/minecraft/class_1792;method_31570()Lnet/minecraft/class_3414;
      named getEquipSound Lnet/minecraft/item/Item;getEquipSound()Lnet/minecraft/sound/SoundEvent;