Class HorseScreenHandler
- Mappings:
Namespace Name official caeintermediary net/minecraft/class_1724named net/minecraft/screen/HorseScreenHandler
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Field Summary
FieldsFields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId -
Constructor Summary
ConstructorsConstructorDescriptionHorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) -
Method Summary
Modifier and TypeMethodDescriptionbooleancanUse(PlayerEntity player) Returns whether the screen handler can be used.voidclose(PlayerEntity player) Closes this screen handler.private booleanhasChest(AbstractHorseEntity horse) quickMove(PlayerEntity player, int slot) Quick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details
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inventory
- Mappings:
Namespace Name Mixin selector official kLcae;k:Lbcf;intermediary field_7836Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;named inventoryLnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
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entity
- Mappings:
Namespace Name Mixin selector official lLcae;l:Lbrn;intermediary field_7837Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;named entityLnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
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Constructor Details
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HorseScreenHandler
public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
Namespace Name Mixin selector official <init>Lcae;<init>(ILbwo;Lbcf;Lbrn;)Vintermediary <init>Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)Vnamed <init>Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
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Method Details
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canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUsein classScreenHandler- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector official aLbzg;a(Lbwp;)Zintermediary method_7597Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Znamed canUseLnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
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hasChest
- Mappings:
Namespace Name Mixin selector official aLcae;a(Lbrn;)Zintermediary method_33354Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Znamed hasChestLnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
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quickMove
Quick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click.
- Specified by:
quickMovein classScreenHandler- Parameters:
slot- the index of the slot to quick-move from- Returns:
ItemStack.EMPTYwhen no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector official aLbzg;a(Lbwp;I)Lcdt;intermediary method_7601Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;named quickMoveLnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
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close
Closes this screen handler.To close a screen handler, call
PlayerEntity.closeHandledScreen()on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)to drop the stacks.- Overrides:
closein classScreenHandler- Mappings:
Namespace Name Mixin selector official bLbzg;b(Lbwp;)Vintermediary method_7595Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)Vnamed closeLnet/minecraft/screen/ScreenHandler;close(Lnet/minecraft/entity/player/PlayerEntity;)V
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