Class HorseScreenHandler

java.lang.Object
net.minecraft.screen.ScreenHandler
net.minecraft.screen.HorseScreenHandler

public class HorseScreenHandler extends ScreenHandler
Mappings:
Namespace Name
official cae
intermediary net/minecraft/class_1724
named net/minecraft/screen/HorseScreenHandler
  • Field Details

    • inventory

      private final Inventory inventory
      Mappings:
      Namespace Name Mixin selector
      official k Lcae;k:Lbcf;
      intermediary field_7836 Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;
      named inventory Lnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
    • entity

      private final AbstractHorseEntity entity
      Mappings:
      Namespace Name Mixin selector
      official l Lcae;l:Lbrn;
      intermediary field_7837 Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;
      named entity Lnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
  • Constructor Details

    • HorseScreenHandler

      public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcae;<init>(ILbwo;Lbcf;Lbrn;)V
      intermediary <init> Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)V
      named <init> Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
  • Method Details

    • canUse

      public boolean canUse(PlayerEntity player)
      Returns whether the screen handler can be used.

      Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.

      Specified by:
      canUse in class ScreenHandler
      Returns:
      whether the screen handler can be used
      Mappings:
      Namespace Name Mixin selector
      official a Lbzg;a(Lbwp;)Z
      intermediary method_7597 Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z
      named canUse Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
    • hasChest

      private boolean hasChest(AbstractHorseEntity horse)
      Mappings:
      Namespace Name Mixin selector
      official a Lcae;a(Lbrn;)Z
      intermediary method_33354 Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Z
      named hasChest Lnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
    • quickMove

      public ItemStack quickMove(PlayerEntity player, int slot)
      Quick-moves the stack at slot to other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.

      Subclasses should call ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.

      Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click.

      Specified by:
      quickMove in class ScreenHandler
      Parameters:
      slot - the index of the slot to quick-move from
      Returns:
      ItemStack.EMPTY when no stack can be transferred, otherwise the original stack
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Lbzg;a(Lbwp;I)Lcdt;
      intermediary method_7601 Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;
      named quickMove Lnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
    • close

      public void close(PlayerEntity player)
      Closes this screen handler.

      To close a screen handler, call PlayerEntity.closeHandledScreen() on the server instead of this method.

      This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory) to drop the stacks.

      Overrides:
      close in class ScreenHandler
      Mappings:
      Namespace Name Mixin selector
      official b Lbzg;b(Lbwp;)V
      intermediary method_7595 Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V
      named close Lnet/minecraft/screen/ScreenHandler;close(Lnet/minecraft/entity/player/PlayerEntity;)V