Uses of Interface
net.minecraft.world.StructureWorldAccess
Package
Description
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Uses of StructureWorldAccess in net.minecraft.server.network
Modifier and TypeMethodDescriptionstatic void
DebugInfoSender.sendStructureStart
(StructureWorldAccess world, StructureStart structureStart) -
Uses of StructureWorldAccess in net.minecraft.server.world
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Uses of StructureWorldAccess in net.minecraft.structure
Modifier and TypeMethodDescriptionprotected void
StructurePiece.addBlock
(StructureWorldAccess world, BlockState block, int x, int y, int z, BlockBox box) protected void
StructurePiece.addBlockWithRandomThreshold
(StructureWorldAccess world, BlockBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) protected boolean
MineshaftGenerator.MineshaftCorridor.addChest
(StructureWorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Identifier lootTableId) protected boolean
StructurePiece.addChest
(StructureWorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Identifier lootTableId) private void
MineshaftGenerator.MineshaftCorridor.addCobwebsUnderground
(StructureWorldAccess world, BlockBox box, Random random, float threshold, int x, int y, int z) protected boolean
StructurePiece.addDispenser
(StructureWorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Direction facing, Identifier lootTableId) void
PostPlacementProcessor.afterPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos pos, StructurePiecesList children) protected void
StructurePiece.fill
(StructureWorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) protected void
OceanMonumentGenerator.Piece.fillArea
(StructureWorldAccess world, BlockBox box, int x, int y, int z, int width, int height, int depth, BlockState state) private static void
MineshaftGenerator.MineshaftCorridor.fillColumn
(StructureWorldAccess world, BlockState state, BlockPos.Mutable pos, int startY, int endY) protected void
MineshaftGenerator.MineshaftCorridor.fillDownwards
(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box) protected void
StructurePiece.fillDownwards
(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box) protected void
StructurePiece.fillHalfEllipsoid
(StructureWorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean cantReplaceAir) protected void
MineshaftGenerator.MineshaftCorridor.fillSupportBeam
(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box) private void
MineshaftGenerator.MineshaftCorridor.fillSupportBeam
(StructureWorldAccess world, BlockBox box, int x, int y, int z) protected void
StructurePiece.fillWithOutline
(StructureWorldAccess world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean cantReplaceAir, Random random, StructurePiece.BlockRandomizer randomizer) protected void
StructurePiece.fillWithOutline
(StructureWorldAccess world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected void
StructurePiece.fillWithOutline
(StructureWorldAccess world, BlockBox box, BlockBox fillBox, boolean cantReplaceAir, Random random, StructurePiece.BlockRandomizer randomizer) protected void
StructurePiece.fillWithOutline
(StructureWorldAccess world, BlockBox box, BlockBox fillBox, BlockState outline, BlockState inside, boolean cantReplaceAir) protected void
StructurePiece.fillWithOutlineUnderSeaLevel
(StructureWorldAccess world, BlockBox box, Random random, float blockChance, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir, boolean stayBelowSeaLevel) void
BuriedTreasureGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
DesertTempleGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
IglooGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
JungleTempleGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.Bridge.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeEnd.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgePlatform.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeSmallCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorBalcony.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorExit.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorLeftTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorNetherWartsRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorRightTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.SmallCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFossilGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Base.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.CoreRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleXRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleXYRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleYRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleYZRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleZRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Entry.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Penthouse.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.SimpleRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.SimpleRoomTop.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.WingRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanRuinGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
PoolStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, BlockPos pivot, boolean keepJigsaws) void
PoolStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
RuinedPortalStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
ShipwreckGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
SimpleStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.ChestCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Corridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.FiveWayCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.LeftTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Library.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.PortalRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.PrisonHall.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.RightTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SmallCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SpiralStaircase.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SquareRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Stairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) abstract void
StructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
SwampHutGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) private void
MineshaftGenerator.MineshaftCrossing.generateCrossingPillar
(StructureWorldAccess world, BlockBox boundingBox, int x, int minY, int z, int maxY) protected void
StrongholdGenerator.Piece.generateEntrance
(StructureWorldAccess world, Random random, BlockBox boundingBox, StrongholdGenerator.Piece.EntranceType type, int x, int y, int z) private void
MineshaftGenerator.MineshaftCorridor.generateSupports
(StructureWorldAccess world, BlockBox boundingBox, int minX, int minY, int z, int maxY, int maxX, Random random) private void
OceanMonumentGenerator.Base.method_14761
(boolean bool, int int2, StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14762
(StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14763
(StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14764
(StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14765
(StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14766
(StructureWorldAccess world, Random random, BlockBox box) private void
OceanMonumentGenerator.Base.method_14767
(StructureWorldAccess world, Random random, BlockBox box) protected void
OceanMonumentGenerator.Piece.method_14774
(StructureWorldAccess world, BlockBox box, int x, int z, boolean bool) private boolean
MineshaftGenerator.MineshaftCorridor.method_36422
(StructureWorldAccess world, BlockBox box, int x, int y, int z, int count) void
StructureStart.place
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos) protected void
OceanMonumentGenerator.Piece.setAirAndWater
(StructureWorldAccess world, BlockBox box, int x, int y, int z, int width, int height, int depth) protected void
OceanMonumentGenerator.Piece.spawnElderGuardian
(StructureWorldAccess world, BlockBox box, int x, int y, int z) protected void
MineshaftGenerator.MineshaftPart.tryPlaceFloor
(StructureWorldAccess world, BlockBox box, BlockState state, int x, int y, int z) -
Uses of StructureWorldAccess in net.minecraft.structure.pool
Modifier and TypeMethodDescriptionboolean
EmptyPoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
FeaturePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
ListPoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
SinglePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) abstract boolean
StructurePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) -
Uses of StructureWorldAccess in net.minecraft.world
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Uses of StructureWorldAccess in net.minecraft.world.gen.blockpredicate
Modifier and TypeMethodDescriptionboolean
AllOfBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
AlwaysTrueBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
AnyOfBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
HasSturdyFacePredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
InsideWorldBoundsBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
NotBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) final boolean
OffsetPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) boolean
WouldSurviveBlockPredicate.test
(StructureWorldAccess structureWorldAccess, BlockPos blockPos) -
Uses of StructureWorldAccess in net.minecraft.world.gen.chunk
Modifier and TypeMethodDescriptionvoid
ChunkGenerator.addStructureReferences
(StructureWorldAccess world, StructureAccessor structureAccessor, Chunk chunk) Finds all structures that the given chunk intersects, and adds references to their starting chunks to it.static void
Blender.createCarvingMasks
(StructureWorldAccess world, ProtoChunk chunk) void
ChunkGenerator.generateFeatures
(StructureWorldAccess world, Chunk chunk, StructureAccessor structureAccessor) void
DebugChunkGenerator.generateFeatures
(StructureWorldAccess world, Chunk chunk, StructureAccessor structureAccessor) static Set<EightWayDirection>
BlendingData.getAdjacentChunksWithNoise
(StructureWorldAccess access, int chunkX, int chunkZ, boolean oldNoise) -
Uses of StructureWorldAccess in net.minecraft.world.gen.feature
Modifier and TypeFieldDescriptionprivate final StructureWorldAccess
FeaturePlacementContext.world
Modifier and TypeMethodDescription(package private) boolean
LargeDripstoneFeature.DripstoneGenerator.canGenerate
(StructureWorldAccess world, LargeDripstoneFeature.WindModifier wind) private boolean
DripstoneClusterFeature.canWaterSpawn
(StructureWorldAccess world, BlockPos pos) boolean
ConfiguredFeature.generate
(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos origin) private void
DripstoneClusterFeature.generate
(StructureWorldAccess world, Random random, BlockPos pos, int localX, int localZ, float wetness, double dripstoneChance, int height, float density, DripstoneClusterFeatureConfig config) (package private) void
LargeDripstoneFeature.DripstoneGenerator.generate
(StructureWorldAccess world, Random random, LargeDripstoneFeature.WindModifier wind) static boolean
MultifaceGrowthFeature.generate
(StructureWorldAccess world, BlockPos pos, BlockState state, MultifaceGrowthFeatureConfig config, Random random, List<Direction> directions) boolean
PlacedFeature.generate
(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) Generates a configured feature at the positions obtained by applying placement modifiers to the given position.boolean
RandomFeatureEntry.generate
(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) private boolean
TreeFeature.generate
(StructureWorldAccess world, Random random, BlockPos pos, BiConsumer<BlockPos, BlockState> rootPlacerReplacer, BiConsumer<BlockPos, BlockState> trunkPlacerReplacer, BiConsumer<BlockPos, BlockState> foliagePlacerReplacer, TreeFeatureConfig config) private static void
RootSystemFeature.generateHangingRoots
(StructureWorldAccess world, RootSystemFeatureConfig config, Random random, BlockPos pos, BlockPos.Mutable mutablePos) boolean
Feature.generateIfValid
(FC config, StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) private static void
RootSystemFeature.generateRoots
(StructureWorldAccess world, RootSystemFeatureConfig config, Random random, int x, int z, BlockPos.Mutable mutablePos) private static void
RootSystemFeature.generateRootsColumn
(BlockPos pos, int maxY, StructureWorldAccess world, RootSystemFeatureConfig config, Random random) private static boolean
RootSystemFeature.generateTreeAndRoots
(StructureWorldAccess world, ChunkGenerator generator, RootSystemFeatureConfig config, Random random, BlockPos.Mutable mutablePos, BlockPos pos) boolean
PlacedFeature.generateUnregistered
(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) protected void
VegetationPatchFeature.generateVegetation
(FeatureContext<VegetationPatchFeatureConfig> context, StructureWorldAccess world, VegetationPatchFeatureConfig config, Random random, Set<BlockPos> positions, int radiusX, int radiusZ) protected boolean
VegetationPatchFeature.generateVegetationFeature
(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) protected boolean
WaterloggedVegetationPatchFeature.generateVegetationFeature
(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) protected boolean
OreFeature.generateVeinPart
(StructureWorldAccess world, Random random, OreFeatureConfig config, double startX, double endX, double startZ, double endZ, double startY, double endY, int x, int y, int z, int horizontalSize, int verticalSize) private static int
FossilFeature.getEmptyCorners
(StructureWorldAccess world, BlockBox box) private static OptionalInt
UnderwaterMagmaFeature.getFloorHeight
(StructureWorldAccess world, BlockPos pos, UnderwaterMagmaFeatureConfig config) static List<EndSpikeFeature.Spike>
EndSpikeFeature.getSpikes
(StructureWorldAccess world) private static boolean
RootSystemFeature.hasSpaceForTree
(StructureWorldAccess world, RootSystemFeatureConfig config, BlockPos pos) private static boolean
WaterloggedVegetationPatchFeature.isSolidBlockAroundPos
(StructureWorldAccess world, Set<BlockPos> positions, BlockPos pos, BlockPos.Mutable mutablePos) private static boolean
WaterloggedVegetationPatchFeature.isSolidBlockSide
(StructureWorldAccess world, BlockPos pos, BlockPos.Mutable mutablePos, Direction direction) private boolean
UnderwaterMagmaFeature.isValidPosition
(StructureWorldAccess world, BlockPos pos) protected void
Feature.markBlocksAboveForPostProcessing
(StructureWorldAccess world, BlockPos pos) protected boolean
DiskFeature.placeBlock
(DiskFeatureConfig config, StructureWorldAccess world, Random random, int topY, int bottomY, BlockPos.Mutable pos) private void
DripstoneClusterFeature.placeDripstoneBlocks
(StructureWorldAccess world, BlockPos pos, int height, Direction direction) protected boolean
VegetationPatchFeature.placeGround
(StructureWorldAccess world, VegetationPatchFeatureConfig config, Predicate<BlockState> replaceable, Random random, BlockPos.Mutable pos, int depth) VegetationPatchFeature.placeGroundAndGetPositions
(StructureWorldAccess world, VegetationPatchFeatureConfig config, Random random, BlockPos pos, Predicate<BlockState> replaceable, int radiusX, int radiusZ) WaterloggedVegetationPatchFeature.placeGroundAndGetPositions
(StructureWorldAccess world, VegetationPatchFeatureConfig config, Random random, BlockPos pos, Predicate<BlockState> replaceable, int radiusX, int radiusZ) protected void
Feature.setBlockStateIf
(StructureWorldAccess world, BlockPos pos, BlockState state, Predicate<BlockState> predicate) private void
LargeDripstoneFeature.testGeneration
(StructureWorldAccess world, BlockPos pos, CaveSurface.Bounded surface, LargeDripstoneFeature.WindModifier wind) ModifierConstructorDescriptionFeaturePlacementContext
(StructureWorldAccess world, ChunkGenerator generator, Optional<PlacedFeature> placedFeature) -
Uses of StructureWorldAccess in net.minecraft.world.gen.feature.util
Modifier and TypeMethodDescriptionprotected static boolean
DripstoneHelper.canGenerateBase
(StructureWorldAccess world, BlockPos pos, int height) ModifierConstructorDescriptionFeatureContext
(Optional<ConfiguredFeature<?, ?>> feature, StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos origin, FC config) -
Uses of StructureWorldAccess in net.minecraft.world.gen.stateprovider
Modifier and TypeMethodDescriptionPredicatedStateProvider.getBlockState
(StructureWorldAccess world, Random random, BlockPos pos) -
Uses of StructureWorldAccess in net.minecraft.world.gen.structure
Modifier and TypeMethodDescriptionvoid
Structure.postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos, StructurePiecesList pieces) void
WoodlandMansionStructure.postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos, StructurePiecesList pieces)