Uses of Package
net.minecraft.screen
Package
Description
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ClassDescriptionA screen handler factory with a name (title).A property delegate represents an indexed list of integer properties.Manages lists of item stacks and properties between the server and the client for use in a screen.A functional interface to create a new screen handler (menu) on the server.
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ClassDescriptionDeprecated, for removal: This API element is subject to removal in a future version.Manages lists of item stacks and properties between the server and the client for use in a screen.Screen handler type is used to create screen handlers on the client.
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ClassDescriptionA screen handler factory with a name (title).Manages lists of item stacks and properties between the server and the client for use in a screen.
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ClassDescriptionA screen handler factory with a name (title).Manages lists of item stacks and properties between the server and the client for use in a screen.A functional interface to create a new screen handler (menu) on the server.
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ClassDescriptionManages lists of item stacks and properties between the server and the client for use in a screen.
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ClassDescriptionScreen handler type is used to create screen handlers on the client.
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ClassDescriptionScreen handler type is used to create screen handlers on the client.
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ClassDescriptionDeprecated, for removal: This API element is subject to removal in a future version.A screen handler factory with a name (title).An integer property that is stored in a
ScreenHandler
.A property delegate represents an indexed list of integer properties.Manages lists of item stacks and properties between the server and the client for use in a screen.A screen handler context allows running code on the server side only.A functional interface to create a new screen handler (menu) on the server.Screen handler type is used to create screen handlers on the client.A functional interface that creates a screen handler instance on the client. -
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ClassDescriptionA screen handler factory with a name (title).Manages lists of item stacks and properties between the server and the client for use in a screen.