Uses of Class
net.minecraft.world.biome.source.BiomeAccess
Package
Description
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Uses of BiomeAccess in net.minecraft.client.sound
ModifierConstructorDescriptionBiomeEffectSoundPlayer
(ClientPlayerEntity player, SoundManager soundManager, BiomeAccess biomeAccess) -
Uses of BiomeAccess in net.minecraft.world
Modifier and TypeFieldDescriptionprivate final BiomeAccess
ChunkRegion.biomeAccess
private final BiomeAccess
World.biomeAccess
Modifier and TypeMethodDescriptionChunkRegion.getBiomeAccess()
World.getBiomeAccess()
WorldView.getBiomeAccess()
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Uses of BiomeAccess in net.minecraft.world.biome.source
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Uses of BiomeAccess in net.minecraft.world.gen.chunk
Modifier and TypeMethodDescriptionvoid
NoiseChunkGenerator.buildSurface
(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender) abstract void
ChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
DebugChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
FlatChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
NoiseChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk. -
Uses of BiomeAccess in net.minecraft.world.gen.surfacebuilder
Modifier and TypeMethodDescriptionvoid
SurfaceBuilder.buildSurface
(NoiseConfig noiseConfig, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, boolean useLegacyRandom, HeightContext heightContext, Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, MaterialRules.MaterialRule materialRule)