Uses of Class
net.minecraft.world.ChunkRegion
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Uses of ChunkRegion in net.minecraft.world.gen
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Uses of ChunkRegion in net.minecraft.world.gen.chunk
Modifier and TypeMethodDescriptionabstract void
ChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
DebugChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
FlatChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
NoiseChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract void
ChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
DebugChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
FlatChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.void
NoiseChunkGenerator.carve
(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carverStep) Generates caves for the given chunk.static Blender
Blender.getBlender
(@Nullable ChunkRegion chunkRegion) static @Nullable BlendingData
BlendingData.getBlendingData
(ChunkRegion chunkRegion, int chunkX, int chunkZ) abstract void
ChunkGenerator.populateEntities
(ChunkRegion region) void
DebugChunkGenerator.populateEntities
(ChunkRegion region) void
FlatChunkGenerator.populateEntities
(ChunkRegion region) void
NoiseChunkGenerator.populateEntities
(ChunkRegion region) static void
Blender.tickLeavesAndFluids
(ChunkRegion chunkRegion, Chunk chunk)