Uses of Class
net.minecraft.world.gen.chunk.ChunkGenerator
Package
Description
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Uses of ChunkGenerator in net.minecraft.block
Modifier and TypeMethodDescriptionprivate void
NyliumBlock.generate
(Registry<ConfiguredFeature<?, ?>> registry, RegistryKey<ConfiguredFeature<?, ?>> key, ServerWorld world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) -
Uses of ChunkGenerator in net.minecraft.block.sapling
Modifier and TypeMethodDescriptionboolean
LargeTreeSaplingGenerator.generate
(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random) boolean
SaplingGenerator.generate
(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random) boolean
LargeTreeSaplingGenerator.generateLargeTree
(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random, int x, int z) -
Uses of ChunkGenerator in net.minecraft.registry
Modifier and TypeFieldDescriptionstatic final Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>>
Registries.CHUNK_GENERATOR
static final RegistryKey<Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>>>
RegistryKeys.CHUNK_GENERATOR
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Uses of ChunkGenerator in net.minecraft.server.world
Modifier and TypeMethodDescriptionServerChunkManager.getChunkGenerator()
protected ChunkGenerator
ThreadedAnvilChunkStorage.getChunkGenerator()
ModifierConstructorDescriptionServerChunkManager
(ServerWorld world, LevelStorage.Session session, com.mojang.datafixers.DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor workerExecutor, ChunkGenerator chunkGenerator, int viewDistance, int simulationDistance, boolean dsync, WorldGenerationProgressListener worldGenerationProgressListener, ChunkStatusChangeListener chunkStatusChangeListener, Supplier<PersistentStateManager> persistentStateManagerFactory) ThreadedAnvilChunkStorage
(ServerWorld world, LevelStorage.Session session, com.mojang.datafixers.DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor executor, ThreadExecutor<Runnable> mainThreadExecutor, ChunkProvider chunkProvider, ChunkGenerator chunkGenerator, WorldGenerationProgressListener worldGenerationProgressListener, ChunkStatusChangeListener chunkStatusChangeListener, Supplier<PersistentStateManager> persistentStateManagerFactory, int viewDistance, boolean dsync) -
Uses of ChunkGenerator in net.minecraft.structure
Modifier and TypeFieldDescriptionprivate final ChunkGenerator
StructureGeneratorFactory.Context.chunkGenerator
The field for thechunkGenerator
record component.private final ChunkGenerator
StructurePiecesGenerator.Context.chunkGenerator
The field for thechunkGenerator
record component.Modifier and TypeMethodDescriptionStructureGeneratorFactory.Context.chunkGenerator()
Returns the value of thechunkGenerator
record component.StructurePiecesGenerator.Context.chunkGenerator()
Returns the value of thechunkGenerator
record component.Modifier and TypeMethodDescriptionvoid
PostPlacementProcessor.afterPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos pos, StructurePiecesList children) void
BuriedTreasureGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
DesertTempleGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
IglooGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
JungleTempleGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
MineshaftGenerator.MineshaftStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.Bridge.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeEnd.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgePlatform.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeSmallCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.BridgeStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorBalcony.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorExit.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorLeftTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorNetherWartsRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorRightTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.CorridorStairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFortressGenerator.SmallCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
NetherFossilGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Base.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.CoreRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleXRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleXYRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleYRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleYZRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.DoubleZRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Entry.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.Penthouse.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.SimpleRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.SimpleRoomTop.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanMonumentGenerator.WingRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
OceanRuinGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
PoolStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, BlockPos pivot, boolean keepJigsaws) void
PoolStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
RuinedPortalStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
ShipwreckGenerator.Piece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
SimpleStructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.ChestCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Corridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.FiveWayCrossing.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.LeftTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Library.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.PortalRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.PrisonHall.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.RightTurn.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SmallCorridor.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SpiralStaircase.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.SquareRoom.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StrongholdGenerator.Stairs.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) abstract void
StructurePiece.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
SwampHutGenerator.generate
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pivot) void
StructureStart.place
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos) ModifierConstructorDescriptionContext
(ChunkGenerator chunkGenerator, BiomeSource biomeSource, NoiseConfig noiseConfig, long long2, ChunkPos chunkPos, C c, HeightLimitView heightLimitView, Predicate<RegistryEntry<Biome>> predicate, StructureTemplateManager structureTemplateManager, DynamicRegistryManager dynamicRegistryManager) Context
(C c, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, ChunkPos chunkPos, HeightLimitView heightLimitView, ChunkRandom chunkRandom, long long2) -
Uses of ChunkGenerator in net.minecraft.structure.pool
Modifier and TypeFieldDescriptionprivate final ChunkGenerator
StructurePoolBasedGenerator.StructurePoolGenerator.chunkGenerator
Modifier and TypeMethodDescriptionboolean
EmptyPoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
FeaturePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
ListPoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) boolean
SinglePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) private static void
StructurePoolBasedGenerator.generate
(NoiseConfig noiseConfig, int maxSize, boolean modifyBoundingBox, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, HeightLimitView heightLimitView, Random random, Registry<StructurePool> structurePoolRegistry, PoolStructurePiece firstPiece, List<PoolStructurePiece> pieces, VoxelShape pieceShape) abstract boolean
StructurePoolElement.generate
(StructureTemplateManager structureTemplateManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos pivot, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) ModifierConstructorDescription(package private)
StructurePoolGenerator
(Registry<StructurePool> registry, int maxSize, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, List<? super PoolStructurePiece> children, Random random) -
Uses of ChunkGenerator in net.minecraft.world
Modifier and TypeMethodDescriptionprivate static boolean
SpawnHelper.canSpawn
(ServerWorld world, SpawnGroup group, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnSettings.SpawnEntry spawnEntry, BlockPos.Mutable pos, double squaredDistance) private static boolean
SpawnHelper.containsSpawnEntry
(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, SpawnSettings.SpawnEntry spawnEntry, BlockPos pos) private static Pool<SpawnSettings.SpawnEntry>
SpawnHelper.getSpawnEntries
(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, BlockPos pos, @Nullable RegistryEntry<Biome> biomeEntry) private static Optional<SpawnSettings.SpawnEntry>
SpawnHelper.pickRandomSpawnEntry
(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, Random random, BlockPos pos) ModifierConstructorDescriptionStructureLocator
(NbtScannable chunkIoWorker, DynamicRegistryManager registryManager, StructureTemplateManager structureTemplateManager, RegistryKey<World> worldKey, ChunkGenerator chunkGenerator, NoiseConfig noiseConfig, HeightLimitView world, BiomeSource biomeSource, long seed, com.mojang.datafixers.DataFixer dataFixer) -
Uses of ChunkGenerator in net.minecraft.world.chunk
Modifier and TypeMethodDescriptionCompletableFuture<com.mojang.datafixers.util.Either<Chunk,
ChunkHolder.Unloaded>> ChunkStatus.GenerationTask.doWork
(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator generator, StructureTemplateManager structureTemplateManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, Chunk chunk, boolean regenerate) default CompletableFuture<com.mojang.datafixers.util.Either<Chunk,
ChunkHolder.Unloaded>> ChunkStatus.SimpleGenerationTask.doWork
(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator generator, StructureTemplateManager structureTemplateManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, Chunk chunk, boolean regenerate) void
ChunkStatus.SimpleGenerationTask.doWork
(ChunkStatus targetStatus, ServerWorld world, ChunkGenerator chunkGenerator, List<Chunk> chunks, Chunk chunk) CompletableFuture<com.mojang.datafixers.util.Either<Chunk,
ChunkHolder.Unloaded>> ChunkStatus.runGenerationTask
(Executor executor, ServerWorld world, ChunkGenerator generator, StructureTemplateManager structureTemplateManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, boolean regenerate) -
Uses of ChunkGenerator in net.minecraft.world.dimension
Modifier and TypeFieldDescriptionprivate final ChunkGenerator
DimensionOptions.chunkGenerator
The field for thechunkGenerator
record component.Modifier and TypeMethodDescriptionDimensionOptions.chunkGenerator()
Returns the value of thechunkGenerator
record component.DimensionOptionsRegistryHolder.getChunkGenerator()
Modifier and TypeMethodDescriptionstatic Registry<DimensionOptions>
DimensionOptionsRegistryHolder.createRegistry
(Registry<DimensionOptions> currentRegistry, RegistryEntry<DimensionType> overworldEntry, ChunkGenerator chunkGenerator) static Registry<DimensionOptions>
DimensionOptionsRegistryHolder.createRegistry
(Registry<DimensionType> dynamicRegistry, Registry<DimensionOptions> currentRegistry, ChunkGenerator chunkGenerator) DimensionOptionsRegistryHolder.with
(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator) ModifierConstructorDescriptionDimensionOptions
(RegistryEntry<DimensionType> dimensionTypeEntry, ChunkGenerator chunkGenerator) Creates an instance of aDimensionOptions
record class. -
Uses of ChunkGenerator in net.minecraft.world.gen
Modifier and TypeMethodDescriptionprivate DimensionOptions
WorldPresets.Registrar.createOverworldOptions
(ChunkGenerator chunkGenerator) -
Uses of ChunkGenerator in net.minecraft.world.gen.chunk
Modifier and TypeClassDescriptionclass
class
final class
Modifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<ChunkGenerator>
ChunkGenerator.CODEC
Modifier and TypeMethodDescriptionprotected abstract com.mojang.serialization.Codec<? extends ChunkGenerator>
ChunkGenerator.getCodec()
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
DebugChunkGenerator.getCodec()
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
FlatChunkGenerator.getCodec()
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
NoiseChunkGenerator.getCodec()
Optional<RegistryKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>>
ChunkGenerator.getCodecKey()
static com.mojang.serialization.Codec<? extends ChunkGenerator>
ChunkGenerators.registerAndGetDefault
(Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>> registry) Modifier and TypeMethodDescriptionstatic com.mojang.serialization.Codec<? extends ChunkGenerator>
ChunkGenerators.registerAndGetDefault
(Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>> registry) -
Uses of ChunkGenerator in net.minecraft.world.gen.feature
Modifier and TypeMethodDescriptionboolean
ConfiguredFeature.generate
(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos origin) boolean
PlacedFeature.generate
(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) Generates a configured feature at the positions obtained by applying placement modifiers to the given position.boolean
RandomFeatureEntry.generate
(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) boolean
Feature.generateIfValid
(FC config, StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) private static boolean
RootSystemFeature.generateTreeAndRoots
(StructureWorldAccess world, ChunkGenerator generator, RootSystemFeatureConfig config, Random random, BlockPos.Mutable mutablePos, BlockPos pos) boolean
PlacedFeature.generateUnregistered
(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) protected boolean
VegetationPatchFeature.generateVegetationFeature
(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) protected boolean
WaterloggedVegetationPatchFeature.generateVegetationFeature
(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) ModifierConstructorDescriptionFeaturePlacementContext
(StructureWorldAccess world, ChunkGenerator generator, Optional<PlacedFeature> placedFeature) -
Uses of ChunkGenerator in net.minecraft.world.gen.feature.util
ModifierConstructorDescriptionFeatureContext
(Optional<ConfiguredFeature<?, ?>> feature, StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos origin, FC config) -
Uses of ChunkGenerator in net.minecraft.world.gen.structure
Modifier and TypeFieldDescriptionprivate final ChunkGenerator
Structure.Context.chunkGenerator
The field for thechunkGenerator
record component.Modifier and TypeMethodDescriptionStructure.Context.chunkGenerator()
Returns the value of thechunkGenerator
record component.Modifier and TypeMethodDescriptionStructure.createStructureStart
(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, NoiseConfig noiseConfig, StructureTemplateManager structureTemplateManager, long seed, ChunkPos chunkPos, int references, HeightLimitView world, Predicate<RegistryEntry<Biome>> validBiomes) private static int
RuinedPortalStructure.getFloorHeight
(Random random, ChunkGenerator chunkGenerator, RuinedPortalStructurePiece.VerticalPlacement verticalPlacement, boolean airPocket, int height, int blockCountY, BlockBox box, HeightLimitView world, NoiseConfig noiseConfig) void
DesertPyramidStructure.postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos, StructurePiecesList pieces) void
Structure.postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos, StructurePiecesList pieces) void
WoodlandMansionStructure.postPlace
(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos, StructurePiecesList pieces) ModifierConstructorDescriptionContext
(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, NoiseConfig noiseConfig, StructureTemplateManager structureTemplateManager, long seed, ChunkPos chunkPos, HeightLimitView world, Predicate<RegistryEntry<Biome>> biomePredicate) Context
(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, NoiseConfig noiseConfig, StructureTemplateManager structureTemplateManager, ChunkRandom chunkRandom, long long2, ChunkPos chunkPos, HeightLimitView heightLimitView, Predicate<RegistryEntry<Biome>> predicate) -
Uses of ChunkGenerator in net.minecraft.world.storage
Modifier and TypeMethodDescriptionstatic void
VersionedChunkStorage.saveContextToNbt
(NbtCompound nbt, RegistryKey<World> worldKey, Optional<RegistryKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> generatorCodecKey) VersionedChunkStorage.updateChunkNbt
(RegistryKey<World> worldKey, Supplier<PersistentStateManager> persistentStateManagerFactory, NbtCompound nbt, Optional<RegistryKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> generatorCodecKey)