Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
Packages that use EntityRendererFactory.Context
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifier and TypeMethodDescriptionEntityRendererFactory.create(EntityRendererFactory.Context ctx) private CompositeEntityModel<BoatEntity>BoatEntityRenderer.createModel(EntityRendererFactory.Context ctx, BoatEntity.Type type, boolean chest) static Map<EntityType<?>,EntityRenderer<?>> EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx) static Map<String,EntityRenderer<? extends PlayerEntity>> EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx) Constructors in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionAbstractHorseEntityRenderer(EntityRendererFactory.Context ctx, M model, float scale) BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ) protectedBoatEntityRenderer(EntityRendererFactory.Context ctx, boolean chest) protectedDonkeyEntityRenderer(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer) protectedFlyingItemEntityRenderer(EntityRendererFactory.Context ctx, float scale, boolean lit) GiantEntityRenderer(EntityRendererFactory.Context ctx, float scale) protectedGuardianEntityRenderer(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer) protectedIllagerEntityRenderer(EntityRendererFactory.Context ctx, IllagerEntityModel<T> model, float shadowRadius) protectedLivingEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) MobEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie) PlayerEntityRenderer(EntityRendererFactory.Context ctx, boolean slim) SkeletonEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer) protectedprotectedZombieBaseEntityRenderer(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel) ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
Constructors in net.minecraft.client.render.entity.feature with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionStuckArrowsFeatureRenderer(EntityRendererFactory.Context context, LivingEntityRenderer<T, M> entityRenderer)