Package net.minecraft.client.util.math
Class MatrixStack
java.lang.Object
net.minecraft.client.util.math.MatrixStack
A stack of transformation matrices used to specify how 3D objects are
translated, scaled or
rotated in 3D space. Each entry consists of a
position matrix and its
corresponding normal matrix.
By putting matrices in a stack, a transformation can be expressed relative to another. You can push, transform, render and pop, which allows you to restore the original matrix after rendering.
An entry of identity matrix is pushed when a stack is created. This means that a stack is empty if and only if the stack contains exactly one entry.
- Mappings:
Namespace Name official eibintermediary net/minecraft/class_4587named net/minecraft/client/util/math/MatrixStack
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionbooleanisEmpty()Returns whether this stack contains exactly one entry.voidSets the top entry to be the identity matrix.voidmultiply(Quaternionf quaternion) Applies the rotation transformation to the top entry.voidmultiply(Quaternionf quaternion, float originX, float originY, float originZ) voidmultiplyPositionMatrix(Matrix4f matrix) Multiplies the top position matrix with the given matrix.peek()Returns the entry at the top of this stack.voidpop()Removes the entry at the top of this stack.voidpush()Pushes a copy of the top entry onto this stack.voidscale(float x, float y, float z) Applies the scale transformation to the top entry.voidtranslate(double x, double y, double z) Applies the translation transformation to the top entry.voidtranslate(float x, float y, float z)
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Field Details
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stack
- Mappings:
Namespace Name Mixin selector official aLeib;a:Ljava/util/Deque;intermediary field_20898Lnet/minecraft/class_4587;field_20898:Ljava/util/Deque;named stackLnet/minecraft/client/util/math/MatrixStack;stack:Ljava/util/Deque;
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Constructor Details
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MatrixStack
public MatrixStack()
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Method Details
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translate
public void translate(double x, double y, double z) Applies the translation transformation to the top entry.- Mappings:
Namespace Name Mixin selector official aLeib;a(DDD)Vintermediary method_22904Lnet/minecraft/class_4587;method_22904(DDD)Vnamed translateLnet/minecraft/client/util/math/MatrixStack;translate(DDD)V
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translate
public void translate(float x, float y, float z) - Mappings:
Namespace Name Mixin selector official aLeib;a(FFF)Vintermediary method_46416Lnet/minecraft/class_4587;method_46416(FFF)Vnamed translateLnet/minecraft/client/util/math/MatrixStack;translate(FFF)V
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scale
public void scale(float x, float y, float z) Applies the scale transformation to the top entry.- Implementation Note:
- This does not scale the normal matrix correctly when the scaling is uniform and the scaling factor is negative.
- Mappings:
Namespace Name Mixin selector official bLeib;b(FFF)Vintermediary method_22905Lnet/minecraft/class_4587;method_22905(FFF)Vnamed scaleLnet/minecraft/client/util/math/MatrixStack;scale(FFF)V
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multiply
Applies the rotation transformation to the top entry.- Mappings:
Namespace Name Mixin selector official aLeib;a(Lorg/joml/Quaternionf;)Vintermediary method_22907Lnet/minecraft/class_4587;method_22907(Lorg/joml/Quaternionf;)Vnamed multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionf;)V
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multiply
- Mappings:
Namespace Name Mixin selector official aLeib;a(Lorg/joml/Quaternionf;FFF)Vintermediary method_49278Lnet/minecraft/class_4587;method_49278(Lorg/joml/Quaternionf;FFF)Vnamed multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionf;FFF)V
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push
public void push()Pushes a copy of the top entry onto this stack.- Mappings:
Namespace Name Mixin selector official aLeib;a()Vintermediary method_22903Lnet/minecraft/class_4587;method_22903()Vnamed pushLnet/minecraft/client/util/math/MatrixStack;push()V
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pop
public void pop()Removes the entry at the top of this stack.- Mappings:
Namespace Name Mixin selector official bLeib;b()Vintermediary method_22909Lnet/minecraft/class_4587;method_22909()Vnamed popLnet/minecraft/client/util/math/MatrixStack;pop()V
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peek
Returns the entry at the top of this stack.- Returns:
- the entry at the top of this stack
- Mappings:
Namespace Name Mixin selector official cLeib;c()Leib$a;intermediary method_23760Lnet/minecraft/class_4587;method_23760()Lnet/minecraft/class_4587$class_4665;named peekLnet/minecraft/client/util/math/MatrixStack;peek()Lnet/minecraft/client/util/math/MatrixStack$Entry;
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isEmpty
public boolean isEmpty()Returns whether this stack contains exactly one entry.- Returns:
- whether this stack contains exactly one entry
- Mappings:
Namespace Name Mixin selector official dLeib;d()Zintermediary method_22911Lnet/minecraft/class_4587;method_22911()Znamed isEmptyLnet/minecraft/client/util/math/MatrixStack;isEmpty()Z
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loadIdentity
public void loadIdentity()Sets the top entry to be the identity matrix.- Mappings:
Namespace Name Mixin selector official eLeib;e()Vintermediary method_34426Lnet/minecraft/class_4587;method_34426()Vnamed loadIdentityLnet/minecraft/client/util/math/MatrixStack;loadIdentity()V
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multiplyPositionMatrix
Multiplies the top position matrix with the given matrix.This does not update the normal matrix unlike other transformation methods.
- Mappings:
Namespace Name Mixin selector official aLeib;a(Lorg/joml/Matrix4f;)Vintermediary method_34425Lnet/minecraft/class_4587;method_34425(Lorg/joml/Matrix4f;)Vnamed multiplyPositionMatrixLnet/minecraft/client/util/math/MatrixStack;multiplyPositionMatrix(Lorg/joml/Matrix4f;)V
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