Uses of Class
net.minecraft.world.GameRules.Key
Packages that use GameRules.Key
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Uses of GameRules.Key in net.minecraft.server.command
Methods in net.minecraft.server.command with parameters of type GameRules.KeyModifier and TypeMethodDescription(package private) static <T extends GameRules.Rule<T>>
intGameRuleCommand.executeQuery(ServerCommandSource source, GameRules.Key<T> key) (package private) static <T extends GameRules.Rule<T>>
intGameRuleCommand.executeSet(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, GameRules.Key<T> key) -
Uses of GameRules.Key in net.minecraft.world
Fields in net.minecraft.world declared as GameRules.KeyModifier and TypeFieldDescriptionstatic final GameRules.Key<GameRules.BooleanRule>GameRules.ANNOUNCE_ADVANCEMENTSA game rule which regulates whether a player's advancements should be announced in chat.static final GameRules.Key<GameRules.BooleanRule>GameRules.BLOCK_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule>GameRules.COMMAND_BLOCK_OUTPUTstatic final GameRules.Key<GameRules.IntRule>GameRules.COMMAND_MODIFICATION_BLOCK_LIMITstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DISABLE_ELYTRA_MOVEMENT_CHECKstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DISABLE_RAIDSA game rule which regulates whether raids should occur.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_DAYLIGHT_CYCLEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_ENTITY_DROPSstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_FIRE_TICKstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_IMMEDIATE_RESPAWNA game rule which regulates whether a player should immediately respawn upon death.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_INSOMNIAstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_LIMITED_CRAFTINGstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_MOB_GRIEFINGA game rule which regulates whether mobs can modify the world.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_MOB_LOOTA game rule which regulates whether mobs should drop loot on death.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_MOB_SPAWNINGA game rule which regulates whether mobs can spawn naturally.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_PATROL_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_TILE_DROPSA game rule which regulates whether blocks should drop their items when broken.static final GameRules.Key<GameRules.BooleanRule>GameRules.DO_TRADER_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_VINES_SPREADstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_WARDEN_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DO_WEATHER_CYCLEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.DROWNING_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.FALL_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.FIRE_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.FORGIVE_DEAD_PLAYERSstatic final GameRules.Key<GameRules.BooleanRule>GameRules.FREEZE_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule>GameRules.GLOBAL_SOUND_EVENTSstatic final GameRules.Key<GameRules.BooleanRule>GameRules.KEEP_INVENTORYA game rule which regulates whether player inventories should be persist through respawning.static final GameRules.Key<GameRules.BooleanRule>GameRules.LAVA_SOURCE_CONVERSIONstatic final GameRules.Key<GameRules.BooleanRule>GameRules.LOG_ADMIN_COMMANDSstatic final GameRules.Key<GameRules.IntRule>GameRules.MAX_COMMAND_CHAIN_LENGTHstatic final GameRules.Key<GameRules.IntRule>GameRules.MAX_ENTITY_CRAMMINGA game rule which regulates the number of entities that can be crammed into a block space before they incur cramming damage.static final GameRules.Key<GameRules.BooleanRule>GameRules.MOB_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule>GameRules.NATURAL_REGENERATIONstatic final GameRules.Key<GameRules.IntRule>GameRules.PLAYERS_SLEEPING_PERCENTAGEstatic final GameRules.Key<GameRules.IntRule>GameRules.RANDOM_TICK_SPEEDstatic final GameRules.Key<GameRules.BooleanRule>GameRules.REDUCED_DEBUG_INFOstatic final GameRules.Key<GameRules.BooleanRule>GameRules.SEND_COMMAND_FEEDBACKstatic final GameRules.Key<GameRules.BooleanRule>GameRules.SHOW_DEATH_MESSAGESstatic final GameRules.Key<GameRules.IntRule>GameRules.SNOW_ACCUMULATION_HEIGHTstatic final GameRules.Key<GameRules.IntRule>GameRules.SPAWN_RADIUSstatic final GameRules.Key<GameRules.BooleanRule>GameRules.SPECTATORS_GENERATE_CHUNKSstatic final GameRules.Key<GameRules.BooleanRule>GameRules.TNT_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule>GameRules.UNIVERSAL_ANGERstatic final GameRules.Key<GameRules.BooleanRule>GameRules.WATER_SOURCE_CONVERSIONFields in net.minecraft.world with type parameters of type GameRules.KeyModifier and TypeFieldDescriptionprivate static final Map<GameRules.Key<?>,GameRules.Type<?>> GameRules.RULE_TYPESprivate final Map<GameRules.Key<?>,GameRules.Rule<?>> GameRules.rulesMethods in net.minecraft.world that return GameRules.KeyModifier and TypeMethodDescriptionprivate static <T extends GameRules.Rule<T>>
GameRules.Key<T>GameRules.register(String name, GameRules.Category category, GameRules.Type<T> type) Methods in net.minecraft.world with parameters of type GameRules.KeyModifier and TypeMethodDescriptionprivate static <T extends GameRules.Rule<T>>
voidGameRules.accept(GameRules.Visitor consumer, GameRules.Key<?> key, GameRules.Type<?> type) voidGameRules.Type.accept(GameRules.Visitor consumer, GameRules.Key<T> key) voidGameRules.Acceptor.call(GameRules.Visitor consumer, GameRules.Key<T> key, GameRules.Type<T> type) <T extends GameRules.Rule<T>>
TGameRules.get(GameRules.Key<T> key) booleanGameRules.getBoolean(GameRules.Key<GameRules.BooleanRule> rule) private Explosion.DestructionTypeWorld.getDestructionType(GameRules.Key<GameRules.BooleanRule> gameRuleKey) intGameRules.getInt(GameRules.Key<GameRules.IntRule> rule) private <T extends GameRules.Rule<T>>
voidGameRules.setValue(GameRules.Key<T> key, GameRules rules, @Nullable MinecraftServer server) default <T extends GameRules.Rule<T>>
voidGameRules.Visitor.visit(GameRules.Key<T> key, GameRules.Type<T> type) Visit a game rule.default voidGameRules.Visitor.visitBoolean(GameRules.Key<GameRules.BooleanRule> key, GameRules.Type<GameRules.BooleanRule> type) Visit a boolean rule.default voidGameRules.Visitor.visitInt(GameRules.Key<GameRules.IntRule> key, GameRules.Type<GameRules.IntRule> type) Visit an integer rule.Constructor parameters in net.minecraft.world with type arguments of type GameRules.Key