Uses of Class
net.minecraft.world.event.GameEvent
Packages that use GameEvent
Package
Description
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Uses of GameEvent in net.minecraft.block.entity
Methods in net.minecraft.block.entity that return types with arguments of type GameEventMethods in net.minecraft.block.entity with parameters of type GameEventModifier and TypeMethodDescriptionvoidSculkSensorBlockEntity.VibrationCallback.accept(ServerWorld world, BlockPos pos, GameEvent event, @Nullable Entity sourceEntity, @Nullable Entity entity, float distance) Accepts a game event after delay.voidSculkShriekerBlockEntity.VibrationCallback.accept(ServerWorld world, BlockPos pos, GameEvent event, @Nullable Entity sourceEntity, @Nullable Entity entity, float distance) Accepts a game event after delay.booleanCalibratedSculkSensorBlockEntity.Callback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkSensorBlockEntity.VibrationCallback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkShriekerBlockEntity.VibrationCallback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkCatalystBlockEntity.Listener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) Listens to an incoming game event. -
Uses of GameEvent in net.minecraft.client.render.debug
Fields in net.minecraft.client.render.debug declared as GameEventModifier and TypeFieldDescriptionprivate final GameEventGameEventDebugRenderer.Entry.eventThe field for theeventrecord component.Methods in net.minecraft.client.render.debug that return GameEventModifier and TypeMethodDescriptionGameEventDebugRenderer.Entry.event()Returns the value of theeventrecord component.Methods in net.minecraft.client.render.debug with parameters of type GameEventModifier and TypeMethodDescriptionvoidbooleanGameEventDebugRenderer.Listener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) Listens to an incoming game event.Constructors in net.minecraft.client.render.debug with parameters of type GameEvent -
Uses of GameEvent in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type GameEventModifier and TypeMethodDescriptionvoidClientWorld.emitGameEvent(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter) Emits a game event. -
Uses of GameEvent in net.minecraft.data.server.tag.vanilla
Fields in net.minecraft.data.server.tag.vanilla declared as GameEventModifier and TypeFieldDescription(package private) static final GameEvent[]VanillaGameEventTagProvider.BASIC_GAME_EVENTS -
Uses of GameEvent in net.minecraft.entity
Methods in net.minecraft.entity with parameters of type GameEventModifier and TypeMethodDescriptionvoidEntity.emitGameEvent(GameEvent event) Emits a game event originating from this entity at this entity's position.voidEntity.emitGameEvent(GameEvent event, @Nullable Entity entity) Emits a game event originating from another entity at this entity's position. -
Uses of GameEvent in net.minecraft.entity.mob
Methods in net.minecraft.entity.mob that return types with arguments of type GameEventMethods in net.minecraft.entity.mob with parameters of type GameEventModifier and TypeMethodDescriptionvoidWardenEntity.VibrationCallback.accept(ServerWorld world, BlockPos pos, GameEvent event, @Nullable Entity sourceEntity, @Nullable Entity entity, float distance) Accepts a game event after delay.booleanWardenEntity.VibrationCallback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event. -
Uses of GameEvent in net.minecraft.entity.passive
Methods in net.minecraft.entity.passive that return types with arguments of type GameEventMethods in net.minecraft.entity.passive with parameters of type GameEventModifier and TypeMethodDescriptionvoidAllayEntity.VibrationCallback.accept(ServerWorld world, BlockPos pos, GameEvent event, Entity sourceEntity, Entity entity, float distance) Accepts a game event after delay.booleanAllayEntity.VibrationCallback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanAllayEntity.JukeboxEventListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) Listens to an incoming game event. -
Uses of GameEvent in net.minecraft.registry
Fields in net.minecraft.registry with type parameters of type GameEventModifier and TypeFieldDescriptionstatic final DefaultedRegistry<GameEvent>Registries.GAME_EVENTstatic final RegistryKey<Registry<GameEvent>>RegistryKeys.GAME_EVENT -
Uses of GameEvent in net.minecraft.registry.tag
Fields in net.minecraft.registry.tag with type parameters of type GameEventModifier and TypeFieldDescriptionGameEventTags.ALLAY_CAN_LISTENGameEventTags.IGNORE_VIBRATIONS_SNEAKINGGameEventTags.SHRIEKER_CAN_LISTENGameEventTags.VIBRATIONSGameEventTags.WARDEN_CAN_LISTENMethods in net.minecraft.registry.tag that return types with arguments of type GameEvent -
Uses of GameEvent in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type GameEventModifier and TypeMethodDescriptionstatic voidDebugInfoSender.sendGameEvent(World world, GameEvent event, Vec3d pos) -
Uses of GameEvent in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type GameEventModifier and TypeMethodDescriptionvoidServerWorld.emitGameEvent(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter) Emits a game event. -
Uses of GameEvent in net.minecraft.world
Methods in net.minecraft.world with parameters of type GameEventModifier and TypeMethodDescriptionvoidChunkRegion.emitGameEvent(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter) Emits a game event.default voidWorldAccess.emitGameEvent(@Nullable Entity entity, GameEvent event, BlockPos pos) default voidWorldAccess.emitGameEvent(@Nullable Entity entity, GameEvent event, Vec3d pos) default voidWorldAccess.emitGameEvent(GameEvent event, BlockPos pos, GameEvent.Emitter emitter) voidWorldAccess.emitGameEvent(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter) Emits a game event. -
Uses of GameEvent in net.minecraft.world.event
Fields in net.minecraft.world.event declared as GameEventModifier and TypeFieldDescriptionstatic final GameEventGameEvent.BLOCK_ACTIVATEstatic final GameEventGameEvent.BLOCK_ATTACHstatic final GameEventGameEvent.BLOCK_CHANGEstatic final GameEventGameEvent.BLOCK_CLOSEstatic final GameEventGameEvent.BLOCK_DEACTIVATEstatic final GameEventGameEvent.BLOCK_DESTROYstatic final GameEventGameEvent.BLOCK_DETACHstatic final GameEventGameEvent.BLOCK_OPENstatic final GameEventGameEvent.BLOCK_PLACEstatic final GameEventGameEvent.CONTAINER_CLOSEstatic final GameEventGameEvent.CONTAINER_OPENstatic final GameEventGameEvent.DRINKstatic final GameEventGameEvent.EATstatic final GameEventGameEvent.ELYTRA_GLIDEstatic final GameEventGameEvent.ENTITY_DAMAGEstatic final GameEventGameEvent.ENTITY_DIEstatic final GameEventGameEvent.ENTITY_DISMOUNTstatic final GameEventGameEvent.ENTITY_INTERACTstatic final GameEventGameEvent.ENTITY_MOUNTstatic final GameEventGameEvent.ENTITY_PLACEstatic final GameEventGameEvent.ENTITY_ROARstatic final GameEventGameEvent.ENTITY_SHAKEstatic final GameEventGameEvent.EQUIPprivate final GameEventGameEvent.Message.eventstatic final GameEventGameEvent.EXPLODEstatic final GameEventGameEvent.FLAPstatic final GameEventGameEvent.FLUID_PICKUPstatic final GameEventGameEvent.FLUID_PLACEstatic final GameEventGameEvent.HIT_GROUNDstatic final GameEventGameEvent.INSTRUMENT_PLAYstatic final GameEventGameEvent.ITEM_INTERACT_FINISHstatic final GameEventGameEvent.ITEM_INTERACT_STARTstatic final GameEventGameEvent.JUKEBOX_PLAYstatic final GameEventGameEvent.JUKEBOX_STOP_PLAYstatic final GameEventGameEvent.LIGHTNING_STRIKEstatic final GameEventGameEvent.NOTE_BLOCK_PLAYstatic final GameEventGameEvent.PRIME_FUSEstatic final GameEventGameEvent.PROJECTILE_LANDstatic final GameEventGameEvent.PROJECTILE_SHOOTstatic final GameEventGameEvent.RESONATE_1static final GameEventGameEvent.RESONATE_10static final GameEventGameEvent.RESONATE_11static final GameEventGameEvent.RESONATE_12static final GameEventGameEvent.RESONATE_13static final GameEventGameEvent.RESONATE_14static final GameEventGameEvent.RESONATE_15static final GameEventGameEvent.RESONATE_2static final GameEventGameEvent.RESONATE_3static final GameEventGameEvent.RESONATE_4static final GameEventGameEvent.RESONATE_5static final GameEventGameEvent.RESONATE_6static final GameEventGameEvent.RESONATE_7static final GameEventGameEvent.RESONATE_8static final GameEventGameEvent.RESONATE_9static final GameEvent[]Vibrations.RESONATIONSstatic final GameEventGameEvent.SCULK_SENSOR_TENDRILS_CLICKINGstatic final GameEventGameEvent.SHEARstatic final GameEventGameEvent.SHRIEKstatic final GameEventGameEvent.SPLASHstatic final GameEventGameEvent.STEPstatic final GameEventGameEvent.SWIMstatic final GameEventGameEvent.TELEPORTFields in net.minecraft.world.event with type parameters of type GameEventModifier and TypeFieldDescriptionstatic final ToIntFunction<GameEvent>Vibrations.FREQUENCIESprivate final RegistryEntry.Reference<GameEvent>GameEvent.registryEntryMethods in net.minecraft.world.event that return GameEventModifier and TypeMethodDescriptionGameEvent.Message.getEvent()static GameEventVibrations.getResonation(int frequency) private static GameEventprivate static GameEventMethods in net.minecraft.world.event that return types with arguments of type GameEventModifier and TypeMethodDescriptionGameEvent.getRegistryEntry()Deprecated.Vibrations.Callback.getTag()Methods in net.minecraft.world.event with parameters of type GameEventModifier and TypeMethodDescriptionvoidVibrations.Callback.accept(ServerWorld world, BlockPos pos, GameEvent event, @Nullable Entity sourceEntity, @Nullable Entity entity, float distance) Accepts a game event after delay.booleanVibrations.Callback.accepts(ServerWorld world, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.default booleanVibrations.Callback.canAccept(GameEvent gameEvent, GameEvent.Emitter emitter) voidVibrations.VibrationListener.forceListen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) static intVibrations.getFrequency(GameEvent event) booleanVibrations.VibrationListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) Listens to an incoming game event.private voidVibrations.VibrationListener.listen(ServerWorld world, Vibrations.ListenerData listenerData, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos, Vec3d listenerPos) Method parameters in net.minecraft.world.event with type arguments of type GameEventConstructors in net.minecraft.world.event with parameters of type GameEventModifierConstructorDescriptionMessage(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter, GameEventListener listener, Vec3d listenerPos) -
Uses of GameEvent in net.minecraft.world.event.listener
Fields in net.minecraft.world.event.listener declared as GameEventModifier and TypeFieldDescriptionprivate final GameEventVibration.gameEventThe field for thegameEventrecord component.Methods in net.minecraft.world.event.listener that return GameEventModifier and TypeMethodDescriptionVibration.gameEvent()Returns the value of thegameEventrecord component.Methods in net.minecraft.world.event.listener with parameters of type GameEventModifier and TypeMethodDescriptionbooleanGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter, GameEventDispatcher.DispatchCallback callback) Dispatches an event to all the listeners in this dispatcher.voidGameEventDispatchManager.dispatch(GameEvent event, Vec3d emitterPos, GameEvent.Emitter emitter) booleanSimpleGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter, GameEventDispatcher.DispatchCallback callback) Dispatches an event to all the listeners in this dispatcher.booleanGameEventListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d emitterPos) Listens to an incoming game event.Constructors in net.minecraft.world.event.listener with parameters of type GameEvent