Uses of Interface
net.minecraft.world.gen.foliage.FoliagePlacer.BlockPlacer
Packages that use FoliagePlacer.BlockPlacer
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Uses of FoliagePlacer.BlockPlacer in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type FoliagePlacer.BlockPlacerModifier and TypeMethodDescriptionprivate booleanTreeFeature.generate(StructureWorldAccess world, Random random, BlockPos pos, BiConsumer<BlockPos, BlockState> rootPlacerReplacer, BiConsumer<BlockPos, BlockState> trunkPlacerReplacer, FoliagePlacer.BlockPlacer blockPlacer, TreeFeatureConfig config) -
Uses of FoliagePlacer.BlockPlacer in net.minecraft.world.gen.foliage
Methods in net.minecraft.world.gen.foliage with parameters of type FoliagePlacer.BlockPlacerModifier and TypeMethodDescriptionprotected voidAcaciaFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidBlobFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidBushFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidCherryFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidDarkOakFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.voidFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius) protected abstract voidFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidJungleFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidLargeOakFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidMegaPineFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidPineFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidRandomSpreadFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidSpruceFoliagePlacer.generate(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected voidFoliagePlacer.generateSquare(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos centerPos, int radius, int y, boolean giantTrunk) Generates a square of leaves with the given radius.protected final voidFoliagePlacer.generateSquareWithHangingLeaves(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos centerPos, int radius, int y, boolean giantTrunk, float hangingLeavesChance, float hangingLeavesExtensionChance) private static booleanFoliagePlacer.placeFoliageBlock(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, float chance, BlockPos origin, BlockPos.Mutable pos) protected static booleanFoliagePlacer.placeFoliageBlock(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos pos)