Uses of Enum Class
net.minecraft.util.Arm
Package
Description
Contains utility method classes, various enums, serialization helpers, and
miscellaneous classes.
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Uses of Arm in net.minecraft.client.option
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Uses of Arm in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionprotected void
HeldItemFeatureRenderer.renderItem
(LivingEntity entity, ItemStack stack, ModelTransformationMode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
PlayerHeldItemFeatureRenderer.renderItem
(LivingEntity entity, ItemStack stack, ModelTransformationMode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private void
PlayerHeldItemFeatureRenderer.renderSpyglass
(LivingEntity entity, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of Arm in net.minecraft.client.render.entity.model
Modifier and TypeMethodDescriptionprotected ModelPart
private ModelPart
IllagerEntityModel.getAttackingArm
(Arm arm) void
AllayEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
ArmorStandEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
BipedEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
IllagerEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
ModelWithArms.setArmAngle
(Arm arm, MatrixStack matrices) void
PlayerEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
SkeletonEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
VexEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) -
Uses of Arm in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionprivate void
HeldItemRenderer.applyBrushTransformation
(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, float equipProgress) private void
HeldItemRenderer.applyEatOrDrinkTransformation
(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack) private void
HeldItemRenderer.applyEquipOffset
(MatrixStack matrices, Arm arm, float equipProgress) private void
HeldItemRenderer.applySwingOffset
(MatrixStack matrices, Arm arm, float swingProgress) private void
HeldItemRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private void
HeldItemRenderer.renderArmHoldingItem
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private void
HeldItemRenderer.renderMapInOneHand
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of Arm in net.minecraft.entity
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Uses of Arm in net.minecraft.entity.decoration
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Uses of Arm in net.minecraft.entity.mob
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Uses of Arm in net.minecraft.entity.player
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Uses of Arm in net.minecraft.item
Modifier and TypeMethodDescriptionvoid
BrushItem.addDustParticles
(World world, BlockHitResult hitResult, BlockState state, Vec3d userRotation, Arm arm) -
Uses of Arm in net.minecraft.network.packet.c2s.play
Modifier and TypeFieldDescriptionprivate final Arm
ClientSettingsC2SPacket.mainArm
The field for themainArm
record component.Modifier and TypeMethodDescriptionClientSettingsC2SPacket.mainArm()
Returns the value of themainArm
record component.ModifierConstructorDescriptionClientSettingsC2SPacket
(String language, int viewDistance, ChatVisibility chatVisibility, boolean chatColors, int modelBitMask, Arm mainArm, boolean filterText, boolean bool) -
Uses of Arm in net.minecraft.util
Modifier and TypeMethodDescriptionArm.getOpposite()
Returns the arm on the opposite side.static Arm
Returns the enum constant of this class with the specified name.static Arm[]
Arm.values()
Returns an array containing the constants of this enum class, in the order they are declared.