Record Class MaterialRules.SimpleBlockStateRule
java.lang.Object
java.lang.Record
net.minecraft.world.gen.surfacebuilder.MaterialRules.SimpleBlockStateRule
- Record Components:
state
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- All Implemented Interfaces:
MaterialRules.BlockStateRule
- Enclosing class:
MaterialRules
private static record MaterialRules.SimpleBlockStateRule(BlockState state)
extends Record
implements MaterialRules.BlockStateRule
Always returns the given
BlockState
.- Mappings:
Namespace Name official dib$r
intermediary net/minecraft/class_6686$class_6711
named net/minecraft/world/gen/surfacebuilder/MaterialRules$SimpleBlockStateRule
official a
intermediary comp_210
named state
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Field Summary
Modifier and TypeFieldDescriptionprivate final BlockState
The field for thestate
record component. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfinal boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.state()
Returns the value of thestate
record component.final String
toString()
Returns a string representation of this record class.tryApply
(int x, int y, int z)
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Field Details
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state
The field for thestate
record component.
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Constructor Details
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SimpleBlockStateRule
SimpleBlockStateRule(BlockState blockState)
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Method Details
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tryApply
- Specified by:
tryApply
in interfaceMaterialRules.BlockStateRule
- Mappings:
Namespace Name Mixin selector official tryApply
Ldib$u;tryApply(III)Ldcb;
intermediary tryApply
Lnet/minecraft/class_6686$class_6715;tryApply(III)Lnet/minecraft/class_2680;
named tryApply
Lnet/minecraft/world/gen/surfacebuilder/MaterialRules$BlockStateRule;tryApply(III)Lnet/minecraft/block/BlockState;
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toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
state
Returns the value of thestate
record component.- Returns:
- the value of the
state
record component
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