Class HorseScreenHandler
- Mappings:
- Namespace - Name - official - ccd- intermediary - net/minecraft/class_1724- named - net/minecraft/screen/HorseScreenHandler
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Field SummaryFieldsFields inherited from class net.minecraft.screen.ScreenHandlerEMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId
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Constructor SummaryConstructorsConstructorDescriptionHorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) 
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Method SummaryModifier and TypeMethodDescriptionbooleancanUse(PlayerEntity player) Returns whether the screen handler can be used.private booleanhasChest(AbstractHorseEntity horse) voidonClosed(PlayerEntity player) Called when this screen handler is closed.quickMove(PlayerEntity player, int slot) Quick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory.Methods inherited from class net.minecraft.screen.ScreenHandleraddListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details- 
inventory- Mappings:
- Namespace - Name - Mixin selector - official - k- Lccd;k:Lbdq;- intermediary - field_7836- Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;- named - inventory- Lnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
 
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entity- Mappings:
- Namespace - Name - Mixin selector - official - l- Lccd;l:Lbtk;- intermediary - field_7837- Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;- named - entity- Lnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
 
 
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Constructor Details- 
HorseScreenHandlerpublic HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
- Namespace - Name - Mixin selector - official - <init>- Lccd;<init>(ILbyn;Lbdq;Lbtk;)V- intermediary - <init>- Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)V- named - <init>- Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
 
 
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Method Details- 
canUseReturns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed. - Specified by:
- canUsein class- ScreenHandler
- Returns:
- whether the screen handler can be used
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcbf;a(Lbyo;)Z- intermediary - method_7597- Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z- named - canUse- Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
 
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hasChest- Mappings:
- Namespace - Name - Mixin selector - official - a- Lccd;a(Lbtk;)Z- intermediary - method_33354- Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Z- named - hasChest- Lnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
 
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quickMoveQuick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.Subclasses should call ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click. - Specified by:
- quickMovein class- ScreenHandler
- Parameters:
- slot- the index of the slot to quick-move from
- Returns:
- ItemStack.EMPTYwhen no stack can be transferred, otherwise the original stack
- See Also:
- Mappings:
- Namespace - Name - Mixin selector - official - a- Lcbf;a(Lbyo;I)Lcfz;- intermediary - method_7601- Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;- named - quickMove- Lnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
 
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onClosedCalled when this screen handler is closed.To close a screen handler, call PlayerEntity.closeHandledScreen()on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)to drop the stacks.- Overrides:
- onClosedin class- ScreenHandler
- Mappings:
- Namespace - Name - Mixin selector - official - b- Lcbf;b(Lbyo;)V- intermediary - method_7595- Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V- named - onClosed- Lnet/minecraft/screen/ScreenHandler;onClosed(Lnet/minecraft/entity/player/PlayerEntity;)V
 
 
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