Class LightBlock

All Implemented Interfaces:
FluidDrainable, FluidFillable, Waterloggable, ItemConvertible, ToggleableFeature

public class LightBlock extends Block implements Waterloggable
Mappings:
Namespace Name
official cxg
intermediary net/minecraft/class_6089
named net/minecraft/block/LightBlock
  • Field Details

    • field_33722

      public static final int field_33722
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Lcxg;a:I
      intermediary field_33722 Lnet/minecraft/class_6089;field_33722:I
      named field_33722 Lnet/minecraft/block/LightBlock;field_33722:I
    • LEVEL_15

      public static final IntProperty LEVEL_15
      Mappings:
      Namespace Name Mixin selector
      official b Lcxg;b:Ldgj;
      intermediary field_31187 Lnet/minecraft/class_6089;field_31187:Lnet/minecraft/class_2758;
      named LEVEL_15 Lnet/minecraft/block/LightBlock;LEVEL_15:Lnet/minecraft/state/property/IntProperty;
    • WATERLOGGED

      public static final BooleanProperty WATERLOGGED
      Mappings:
      Namespace Name Mixin selector
      official c Lcxg;c:Ldga;
      intermediary field_31188 Lnet/minecraft/class_6089;field_31188:Lnet/minecraft/class_2746;
      named WATERLOGGED Lnet/minecraft/block/LightBlock;WATERLOGGED:Lnet/minecraft/state/property/BooleanProperty;
    • STATE_TO_LUMINANCE

      public static final ToIntFunction<BlockState> STATE_TO_LUMINANCE
      Mappings:
      Namespace Name Mixin selector
      official d Lcxg;d:Ljava/util/function/ToIntFunction;
      intermediary field_31189 Lnet/minecraft/class_6089;field_31189:Ljava/util/function/ToIntFunction;
      named STATE_TO_LUMINANCE Lnet/minecraft/block/LightBlock;STATE_TO_LUMINANCE:Ljava/util/function/ToIntFunction;
  • Constructor Details

    • LightBlock

      public LightBlock(AbstractBlock.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Ldfi;<init>(Ldfi$d;)V
      intermediary <init> Lnet/minecraft/class_4970;<init>(Lnet/minecraft/class_4970$class_2251;)V
      named <init> Lnet/minecraft/block/AbstractBlock;<init>(Lnet/minecraft/block/AbstractBlock$Settings;)V
  • Method Details

    • appendProperties

      protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
      Appends block state properties to this block. To use this, override and call StateManager.Builder.add(net.minecraft.state.property.Property<?>[]) inside the method. See Properties for the list of pre-defined properties.
      Overrides:
      appendProperties in class Block
      Mappings:
      Namespace Name Mixin selector
      official a Lcsv;a(Ldfk$a;)V
      intermediary method_9515 Lnet/minecraft/class_2248;method_9515(Lnet/minecraft/class_2689$class_2690;)V
      named appendProperties Lnet/minecraft/block/Block;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V
    • onUse

      public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
      Called when this block is used by a player. This, by default, is bound to using the right mouse button.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      If the action result is successful on a logical client, then the action will be sent to the logical server for processing.

      Overrides:
      onUse in class AbstractBlock
      Returns:
      an action result that specifies if using the block was successful.
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lcpv;Lgw;Lcbu;Lbgx;Lehj;)Lbgy;
      intermediary method_9534 Lnet/minecraft/class_4970;method_9534(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;)Lnet/minecraft/class_1269;
      named onUse Lnet/minecraft/block/AbstractBlock;onUse(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/util/hit/BlockHitResult;)Lnet/minecraft/util/ActionResult;
    • getOutlineShape

      public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
      Overrides:
      getOutlineShape in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lcpb;Lgw;Lehs;)Leig;
      intermediary method_9530 Lnet/minecraft/class_4970;method_9530(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_3726;)Lnet/minecraft/class_265;
      named getOutlineShape Lnet/minecraft/block/AbstractBlock;getOutlineShape(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/ShapeContext;)Lnet/minecraft/util/shape/VoxelShape;
    • isTransparent

      public boolean isTransparent(BlockState state, BlockView world, BlockPos pos)
      Overrides:
      isTransparent in class Block
      Mappings:
      Namespace Name Mixin selector
      official c Lcsv;c(Ldfj;Lcpb;Lgw;)Z
      intermediary method_9579 Lnet/minecraft/class_2248;method_9579(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)Z
      named isTransparent Lnet/minecraft/block/Block;isTransparent(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)Z
    • getRenderType

      public BlockRenderType getRenderType(BlockState state)
      Returns the block's render type (invisible, animated, model).
      Overrides:
      getRenderType in class AbstractBlock
      Returns:
      the block's render type (invisible, animated, model)
      Mappings:
      Namespace Name Mixin selector
      official b_ Ldfi;b_(Ldfj;)Lcza;
      intermediary method_9604 Lnet/minecraft/class_4970;method_9604(Lnet/minecraft/class_2680;)Lnet/minecraft/class_2464;
      named getRenderType Lnet/minecraft/block/AbstractBlock;getRenderType(Lnet/minecraft/block/BlockState;)Lnet/minecraft/block/BlockRenderType;
    • getAmbientOcclusionLightLevel

      public float getAmbientOcclusionLightLevel(BlockState state, BlockView world, BlockPos pos)
      Overrides:
      getAmbientOcclusionLightLevel in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official b Ldfi;b(Ldfj;Lcpb;Lgw;)F
      intermediary method_9575 Lnet/minecraft/class_4970;method_9575(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;)F
      named getAmbientOcclusionLightLevel Lnet/minecraft/block/AbstractBlock;getAmbientOcclusionLightLevel(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)F
    • getStateForNeighborUpdate

      public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
      Returns the state of the block after a neighboring block's state change.

      Returning Blocks.AIR breaks the block. This is useful to implement supporting block requirement for blocks (if used along with AbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)).

      Side effects like activating a redstone component (but not scheduling a tick) should be performed in AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean) instead. If the block supports waterlogging and currently has water, this method should be overridden to tick the fluid at the block's position.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient. This is not called if Block.FORCE_STATE flag is set in the setBlockState call.

      This method can be used for multiple purposes. Here are some examples:

      • FenceBlock uses it to update the fence's connection when a horizontally neighboring block's state is changed.
      • PlantBlock uses it to break the plant if the state change causes it to lose its supporting block.
      • DoorBlock uses it to copy the state of the other half of the door.
      • SlabBlock uses it to schedule the fluid to tick if waterlogged.
      • SoulSandBlock uses it to schedule the water block above to tick so that it becomes a bubble column.
      • FallingBlock uses it to schedule the block to tick so that it can fall if needed.
      Overrides:
      getStateForNeighborUpdate in class AbstractBlock
      Parameters:
      state - the state of this block
      direction - the direction from this block to the neighbor
      neighborState - the state of the updated neighbor block
      world - the world
      pos - the position of this block
      neighborPos - the position of the neighbor block
      Returns:
      the state of the block after a neighboring block's state change
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Ldfi;a(Ldfj;Lha;Ldfj;Lcpw;Lgw;Lgw;)Ldfj;
      intermediary method_9559 Lnet/minecraft/class_4970;method_9559(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_2680;Lnet/minecraft/class_1936;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;)Lnet/minecraft/class_2680;
      named getStateForNeighborUpdate Lnet/minecraft/block/AbstractBlock;getStateForNeighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;
    • getFluidState

      public FluidState getFluidState(BlockState state)
      Returns the state's associated fluid state.

      Waterloggable blocks must override this to return Fluids.WATER.getStill(false) when waterlogged.

      Overrides:
      getFluidState in class AbstractBlock
      Returns:
      the state's associated fluid state
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official c_ Ldfi;c_(Ldfj;)Leam;
      intermediary method_9545 Lnet/minecraft/class_4970;method_9545(Lnet/minecraft/class_2680;)Lnet/minecraft/class_3610;
      named getFluidState Lnet/minecraft/block/AbstractBlock;getFluidState(Lnet/minecraft/block/BlockState;)Lnet/minecraft/fluid/FluidState;
    • getPickStack

      public ItemStack getPickStack(BlockView world, BlockPos pos, BlockState state)
      Returns the new item stack when using pick block functionality.

      Pick block is available via middle-clicking by default. Blocks without the corresponding BlockItem, such as crops, should override this method to return the correct item stack.

      Overrides:
      getPickStack in class Block
      Returns:
      the new item stack when using pick block functionality
      Mappings:
      Namespace Name Mixin selector
      official a Lcsv;a(Lcpb;Lgw;Ldfj;)Lcjf;
      intermediary method_9574 Lnet/minecraft/class_2248;method_9574(Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_2680;)Lnet/minecraft/class_1799;
      named getPickStack Lnet/minecraft/block/Block;getPickStack(Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;)Lnet/minecraft/item/ItemStack;
    • addNbtForLevel

      public static ItemStack addNbtForLevel(ItemStack stack, int level)
      Mappings:
      Namespace Name Mixin selector
      official a Lcxg;a(Lcjf;I)Lcjf;
      intermediary method_47377 Lnet/minecraft/class_6089;method_47377(Lnet/minecraft/class_1799;I)Lnet/minecraft/class_1799;
      named addNbtForLevel Lnet/minecraft/block/LightBlock;addNbtForLevel(Lnet/minecraft/item/ItemStack;I)Lnet/minecraft/item/ItemStack;