Uses of Class
net.minecraft.client.render.VertexFormat
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Uses of VertexFormat in net.minecraft.client.gl
Modifier and TypeFieldDescriptionprivate final VertexFormat
ShaderProgram.format
private @Nullable VertexFormat
VertexBuffer.vertexFormat
Modifier and TypeMethodDescriptionShaderProgram.getFormat()
VertexBuffer.getVertexFormat()
private VertexFormat
VertexBuffer.uploadVertexBuffer
(BufferBuilder.DrawParameters parameters, ByteBuffer vertexBuffer) ModifierConstructorDescriptionShaderProgram
(ResourceFactory factory, String name, VertexFormat format) -
Uses of VertexFormat in net.minecraft.client.render
Modifier and TypeFieldDescriptionstatic final VertexFormat
VertexFormats.BLIT_SCREEN
private final VertexFormat
BufferBuilder.DrawParameters.format
The field for theformat
record component.private VertexFormat
BufferBuilder.format
static final VertexFormat
VertexFormats.LINES
static final VertexFormat
VertexFormats.POSITION
static final VertexFormat
VertexFormats.POSITION_COLOR
static final VertexFormat
VertexFormats.POSITION_COLOR_LIGHT
static final VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE
static final VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_LIGHT
static final VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL
static final VertexFormat
VertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL
static final VertexFormat
VertexFormats.POSITION_TEXTURE
static final VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR
static final VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR_LIGHT
static final VertexFormat
VertexFormats.POSITION_TEXTURE_COLOR_NORMAL
static final VertexFormat
VertexFormats.POSITION_TEXTURE_LIGHT_COLOR
private final VertexFormat
RenderLayer.vertexFormat
Modifier and TypeMethodDescriptionBufferBuilder.DrawParameters.format()
Returns the value of theformat
record component.RenderLayer.getVertexFormat()
Modifier and TypeMethodDescriptionvoid
BufferBuilder.begin
(VertexFormat.DrawMode drawMode, VertexFormat format) private static VertexBuffer
BufferRenderer.bind
(VertexFormat vertexFormat) private static RenderLayer.MultiPhase
RenderLayer.of
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) (package private) static RenderLayer.MultiPhase
RenderLayer.of
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, RenderLayer.MultiPhaseParameters phaseData) private ShaderProgram
GameRenderer.preloadProgram
(ResourceFactory factory, String name, VertexFormat format) private void
BufferBuilder.setFormat
(VertexFormat format) ModifierConstructorDescriptionDrawParameters
(VertexFormat vertexFormat, int int2, int int3, VertexFormat.DrawMode drawMode, VertexFormat.IndexType indexType, boolean bool, boolean bool2) (package private)
MultiPhase
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer.MultiPhaseParameters phases) RenderLayer
(String name, VertexFormat vertexFormat, VertexFormat.DrawMode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction)