Uses of Class
net.minecraft.client.render.model.BakedQuad
Package
Description
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Uses of BakedQuad in net.minecraft.client.render
Modifier and TypeMethodDescriptiondefault void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean useQuadColorData) Specifies the vertex elements fromquad
and starts consuming the next vertex.default void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float red, float green, float blue, int light, int overlay) Specifies the vertex elements fromquad
and starts consuming the next vertex. -
Uses of BakedQuad in net.minecraft.client.render.block
Modifier and TypeMethodDescriptionprivate void
BlockModelRenderer.renderQuad
(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) Modifier and TypeMethodDescriptionprivate static void
BlockModelRenderer.renderQuads
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) private void
BlockModelRenderer.renderQuadsFlat
(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private void
BlockModelRenderer.renderQuadsSmooth
(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) -
Uses of BakedQuad in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionprivate void
ItemRenderer.renderBakedItemQuads
(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) -
Uses of BakedQuad in net.minecraft.client.render.model
Modifier and TypeFieldDescriptionBasicBakedModel.Builder.faceQuads
BasicBakedModel.faceQuads
BasicBakedModel.Builder.quads
BasicBakedModel.quads
Modifier and TypeMethodDescriptionBakedQuadFactory.bake
(Vector3f from, Vector3f to, ModelElementFace face, Sprite texture, Direction side, ModelBakeSettings settings, @Nullable ModelRotation rotation, boolean shade, Identifier modelId) Modifier and TypeMethodDescriptionBakedModel.getQuads
(@Nullable BlockState state, @Nullable Direction face, Random random) BasicBakedModel.getQuads
(@Nullable BlockState state, @Nullable Direction face, Random random) BuiltinBakedModel.getQuads
(@Nullable BlockState state, @Nullable Direction face, Random random) MultipartBakedModel.getQuads
(@Nullable BlockState state, @Nullable Direction face, Random random) WeightedBakedModel.getQuads
(@Nullable BlockState state, @Nullable Direction face, Random random) Modifier and TypeMethodDescriptionModifierConstructorDescriptionBasicBakedModel
(List<BakedQuad> quads, Map<Direction, List<BakedQuad>> faceQuads, boolean usesAo, boolean isSideLit, boolean hasDepth, Sprite sprite, ModelTransformation transformation, ModelOverrideList itemPropertyOverrides) BasicBakedModel
(List<BakedQuad> quads, Map<Direction, List<BakedQuad>> faceQuads, boolean usesAo, boolean isSideLit, boolean hasDepth, Sprite sprite, ModelTransformation transformation, ModelOverrideList itemPropertyOverrides) -
Uses of BakedQuad in net.minecraft.client.render.model.json
Modifier and TypeMethodDescriptionprivate static BakedQuad
JsonUnbakedModel.createQuad
(ModelElement element, ModelElementFace elementFace, Sprite sprite, Direction side, ModelBakeSettings settings, Identifier id)