Uses of Class
net.minecraft.sound.MusicSound
Package
Description
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Uses of MusicSound in net.minecraft.client
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Uses of MusicSound in net.minecraft.client.gui.screen
Modifier and TypeMethodDescriptionCreditsScreen.getMusic()
@Nullable MusicSound
Screen.getMusic()
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Uses of MusicSound in net.minecraft.client.sound
Modifier and TypeFieldDescriptionstatic final MusicSound
MusicType.CREATIVE
static final MusicSound
MusicType.CREDITS
static final MusicSound
MusicType.DRAGON
static final MusicSound
MusicType.END
static final MusicSound
MusicType.GAME
static final MusicSound
MusicType.MENU
static final MusicSound
MusicType.UNDERWATER
Modifier and TypeMethodDescriptionstatic MusicSound
MusicType.createIngameMusic
(RegistryEntry<SoundEvent> sound) Modifier and TypeMethodDescriptionboolean
MusicTracker.isPlayingType
(MusicSound type) void
MusicTracker.play
(MusicSound type) void
MusicTracker.stop
(MusicSound type) -
Uses of MusicSound in net.minecraft.sound
Modifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<MusicSound>
MusicSound.CODEC
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Uses of MusicSound in net.minecraft.world.biome
Modifier and TypeFieldDescriptionprivate static final @Nullable MusicSound
OverworldBiomeCreator.DEFAULT_MUSIC
Modifier and TypeFieldDescriptionprivate final Optional<MusicSound>
BiomeEffects.music
private Optional<MusicSound>
BiomeEffects.Builder.musicSound
Modifier and TypeMethodDescriptionprivate static Biome
OverworldBiomeCreator.createBiome
(boolean precipitation, float temperature, float downfall, int waterColor, int waterFogColor, @Nullable Integer grassColor, @Nullable Integer foliageColor, SpawnSettings.Builder spawnSettings, GenerationSettings.LookupBackedBuilder generationSettings, @Nullable MusicSound music) private static Biome
OverworldBiomeCreator.createBiome
(boolean precipitation, float temperature, float downfall, SpawnSettings.Builder spawnSettings, GenerationSettings.LookupBackedBuilder generationSettings, @Nullable MusicSound music) private static Biome
OverworldBiomeCreator.createJungleFeatures
(RegistryEntryLookup<PlacedFeature> featureLookup, RegistryEntryLookup<ConfiguredCarver<?>> carverLookup, float depth, boolean bamboo, boolean sparse, boolean unmodified, SpawnSettings.Builder spawnSettings, MusicSound music) BiomeEffects.Builder.music
(@Nullable MusicSound music)