Class DustPlumeParticle


@Environment(CLIENT) public class DustPlumeParticle extends AscendingParticle
Mappings:
Namespace Name
official fqb
intermediary net/minecraft/class_8845
named net/minecraft/client/particle/DustPlumeParticle
  • Field Details

    • COLOR

      private static final int COLOR
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Lfqb;a:I
      intermediary field_46725 Lnet/minecraft/class_8845;field_46725:I
      named COLOR Lnet/minecraft/client/particle/DustPlumeParticle;COLOR:I
  • Constructor Details

    • DustPlumeParticle

      protected DustPlumeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lfqb;<init>(Lfns;DDDDDDFLfrq;)V
      intermediary <init> Lnet/minecraft/class_8845;<init>(Lnet/minecraft/class_638;DDDDDDFLnet/minecraft/class_4002;)V
      named <init> Lnet/minecraft/client/particle/DustPlumeParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDDFLnet/minecraft/client/particle/SpriteProvider;)V
  • Method Details

    • tick

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class AscendingParticle
      Mappings:
      Namespace Name Mixin selector
      official a Lfqv;a()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      named tick Lnet/minecraft/client/particle/Particle;tick()V