Uses of Class
net.minecraft.network.ClientConnection
Package
Description
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Uses of ClientConnection in net.minecraft.client
Modifier and TypeFieldDescriptionprivate @Nullable ClientConnection
MinecraftClient.integratedServerConnection
The client connection to the integrated server. -
Uses of ClientConnection in net.minecraft.client.gui.screen
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Uses of ClientConnection in net.minecraft.client.gui.screen.multiplayer
Modifier and TypeFieldDescription(package private) @Nullable ClientConnection
ConnectScreen.connection
The client connection to the remote server. -
Uses of ClientConnection in net.minecraft.client.network
Modifier and TypeFieldDescriptionprotected final ClientConnection
ClientCommonNetworkHandler.connection
private final ClientConnection
ClientLoginNetworkHandler.connection
Modifier and TypeFieldDescriptionprivate final List<ClientConnection>
MultiplayerServerListPinger.clientConnections
ModifierConstructorDescriptionprotected
ClientCommonNetworkHandler
(MinecraftClient client, ClientConnection connection, ClientConnectionState connectionState) ClientConfigurationNetworkHandler
(MinecraftClient client, ClientConnection connection, ClientConnectionState connectionState) ClientLoginNetworkHandler
(ClientConnection connection, MinecraftClient client, @Nullable ServerInfo serverInfo, @Nullable Screen parentScreen, boolean newWorld, @Nullable Duration worldLoadTime, Consumer<Text> statusConsumer) ClientPlayNetworkHandler
(MinecraftClient client, ClientConnection clientConnection, ClientConnectionState clientConnectionState) -
Uses of ClientConnection in net.minecraft.client.realms
Modifier and TypeFieldDescription(package private) @Nullable ClientConnection
RealmsConnection.connection
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Uses of ClientConnection in net.minecraft.client.resource.server
Modifier and TypeMethodDescriptionprivate static PackStateChangeCallback
ServerResourcePackLoader.getStateChangeCallback
(ClientConnection connection) void
ServerResourcePackLoader.init
(ClientConnection connection, ServerResourcePackManager.AcceptanceStatus acceptanceStatus) -
Uses of ClientConnection in net.minecraft.network
Modifier and TypeClassDescriptionclass
A connection that disconnects from the backing netty channel if too many packets are received.Modifier and TypeFieldDescriptionprivate final Queue<Consumer<ClientConnection>>
ClientConnection.queuedTasks
Modifier and TypeMethodDescriptionstatic ClientConnection
ClientConnection.connect
(InetSocketAddress address, boolean useEpoll, @Nullable PerformanceLog packetSizeLog) static ClientConnection
ClientConnection.connectLocal
(SocketAddress address) Modifier and TypeMethodDescriptionstatic ChannelFuture
ClientConnection.connect
(InetSocketAddress address, boolean useEpoll, ClientConnection connection) -
Uses of ClientConnection in net.minecraft.server
Modifier and TypeFieldDescription(package private) final List<ClientConnection>
ServerNetworkIo.connections
Modifier and TypeMethodDescriptionvoid
PlayerManager.onPlayerConnect
(ClientConnection connection, ServerPlayerEntity player, ConnectedClientData clientData) -
Uses of ClientConnection in net.minecraft.server.network
Modifier and TypeFieldDescriptionprivate final ClientConnection
LocalServerHandshakeNetworkHandler.connection
protected final ClientConnection
ServerCommonNetworkHandler.connection
private final ClientConnection
ServerHandshakeNetworkHandler.connection
(package private) final ClientConnection
ServerLoginNetworkHandler.connection
private final ClientConnection
ServerQueryNetworkHandler.connection
ModifierConstructorDescriptionLocalServerHandshakeNetworkHandler
(MinecraftServer server, ClientConnection connection) ServerCommonNetworkHandler
(MinecraftServer server, ClientConnection connection, ConnectedClientData clientData) ServerConfigurationNetworkHandler
(MinecraftServer server, ClientConnection connection, ConnectedClientData clientData) ServerHandshakeNetworkHandler
(MinecraftServer server, ClientConnection connection) ServerLoginNetworkHandler
(MinecraftServer server, ClientConnection connection) ServerPlayNetworkHandler
(MinecraftServer server, ClientConnection connection, ServerPlayerEntity player, ConnectedClientData clientData) ServerQueryNetworkHandler
(ServerMetadata metadata, ClientConnection connection)