Uses of Enum Class
net.minecraft.world.World.ExplosionSourceType
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Uses of World.ExplosionSourceType in net.minecraft.server.world
Modifier and TypeMethodDescriptionServerWorld.createExplosion
(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, ParticleEffect particle, ParticleEffect emitterParticle, SoundEvent soundEvent) Creates an explosion. -
Uses of World.ExplosionSourceType in net.minecraft.world
Modifier and TypeMethodDescriptionstatic World.ExplosionSourceType
Returns the enum constant of this class with the specified name.static World.ExplosionSourceType[]
World.ExplosionSourceType.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionWorld.createExplosion
(@Nullable Entity entity, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) Creates an explosion.World.createExplosion
(@Nullable Entity entity, double x, double y, double z, float power, World.ExplosionSourceType explosionSourceType) Creates an explosion without creating fire.World.createExplosion
(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) World.createExplosion
(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, boolean particles, ParticleEffect particle, ParticleEffect emitterParticle, SoundEvent soundEvent) World.createExplosion
(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, ParticleEffect particle, ParticleEffect emitterParticle, SoundEvent soundEvent) Creates an explosion.World.createExplosion
(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, Vec3d pos, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) Creates an explosion.