Uses of Interface
net.minecraft.world.gen.foliage.FoliagePlacer.BlockPlacer
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Uses of FoliagePlacer.BlockPlacer in net.minecraft.world.gen.feature
Modifier and TypeMethodDescriptionprivate boolean
TreeFeature.generate
(StructureWorldAccess world, Random random, BlockPos pos, BiConsumer<BlockPos, BlockState> rootPlacerReplacer, BiConsumer<BlockPos, BlockState> trunkPlacerReplacer, FoliagePlacer.BlockPlacer blockPlacer, TreeFeatureConfig config) -
Uses of FoliagePlacer.BlockPlacer in net.minecraft.world.gen.foliage
Modifier and TypeMethodDescriptionprotected void
AcaciaFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
BlobFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
BushFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
CherryFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
DarkOakFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.void
FoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius) protected abstract void
FoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
JungleFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
LargeOakFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
MegaPineFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
PineFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
RandomSpreadFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
SpruceFoliagePlacer.generate
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
FoliagePlacer.generateSquare
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos centerPos, int radius, int y, boolean giantTrunk) Generates a square of leaves with the given radius.protected final void
FoliagePlacer.generateSquareWithHangingLeaves
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos centerPos, int radius, int y, boolean giantTrunk, float hangingLeavesChance, float hangingLeavesExtensionChance) private static boolean
FoliagePlacer.placeFoliageBlock
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, float chance, BlockPos origin, BlockPos.Mutable pos) protected static boolean
FoliagePlacer.placeFoliageBlock
(TestableWorld world, FoliagePlacer.BlockPlacer placer, Random random, TreeFeatureConfig config, BlockPos pos)