Class GustDustParticle


@Environment(CLIENT) public class GustDustParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
official fqj
intermediary net/minecraft/class_8975
named net/minecraft/client/particle/GustDustParticle
  • Field Details

    • START_COLOR

      private final Vector3f START_COLOR
      Mappings:
      Namespace Name Mixin selector
      official a Lfqj;a:Lorg/joml/Vector3f;
      intermediary field_47451 Lnet/minecraft/class_8975;field_47451:Lorg/joml/Vector3f;
      named START_COLOR Lnet/minecraft/client/particle/GustDustParticle;START_COLOR:Lorg/joml/Vector3f;
    • END_COLOR

      private final Vector3f END_COLOR
      Mappings:
      Namespace Name Mixin selector
      official b Lfqj;b:Lorg/joml/Vector3f;
      intermediary field_47452 Lnet/minecraft/class_8975;field_47452:Lorg/joml/Vector3f;
      named END_COLOR Lnet/minecraft/client/particle/GustDustParticle;END_COLOR:Lorg/joml/Vector3f;
  • Constructor Details

    • GustDustParticle

      GustDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lfqv;<init>(Lfns;DDDDDD)V
      intermediary <init> Lnet/minecraft/class_703;<init>(Lnet/minecraft/class_638;DDDDDD)V
      named <init> Lnet/minecraft/client/particle/Particle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDD)V
  • Method Details

    • buildGeometry

      public void buildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta)
      Renders this particle to the given VertexConsumer buffer.
      Overrides:
      buildGeometry in class BillboardParticle
      Parameters:
      vertexConsumer - the buffer to render to
      camera - the current active game Camera
      tickDelta - frame tick delta amount
      Mappings:
      Namespace Name Mixin selector
      official a Lfqv;a(Leqf;Leut;F)V
      intermediary method_3074 Lnet/minecraft/class_703;method_3074(Lnet/minecraft/class_4588;Lnet/minecraft/class_4184;F)V
      named buildGeometry Lnet/minecraft/client/particle/Particle;buildGeometry(Lnet/minecraft/client/render/VertexConsumer;Lnet/minecraft/client/render/Camera;F)V
    • lerpColor

      private void lerpColor(float tickDelta)
      Mappings:
      Namespace Name Mixin selector
      official f Lfqj;f(F)V
      intermediary method_55241 Lnet/minecraft/class_8975;method_55241(F)V
      named lerpColor Lnet/minecraft/client/particle/GustDustParticle;lerpColor(F)V
    • getType

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      official b Lfqv;b()Lfqz;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
    • tick

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      official a Lfqv;a()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      named tick Lnet/minecraft/client/particle/Particle;tick()V