Package net.minecraft.client.particle
Class SculkChargeParticle
java.lang.Object
net.minecraft.client.particle.Particle
net.minecraft.client.particle.BillboardParticle
net.minecraft.client.particle.SpriteBillboardParticle
net.minecraft.client.particle.SculkChargeParticle
- Mappings:
Namespace Name official fre
intermediary net/minecraft/class_7206
named net/minecraft/client/particle/SculkChargeParticle
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.particle.BillboardParticle
BillboardParticle.Rotator
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Field Summary
Fields inherited from class net.minecraft.client.particle.SpriteBillboardParticle
sprite
Fields inherited from class net.minecraft.client.particle.BillboardParticle
scale
Fields inherited from class net.minecraft.client.particle.Particle
age, alpha, angle, ascending, blue, collidesWithWorld, dead, gravityStrength, green, maxAge, onGround, prevAngle, prevPosX, prevPosY, prevPosZ, random, red, spacingXZ, spacingY, velocityMultiplier, velocityX, velocityY, velocityZ, world, x, y, z
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Constructor Summary
ConstructorDescriptionSculkChargeParticle
(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider) -
Method Summary
Modifier and TypeMethodDescriptionint
getBrightness
(float tint) Returns the packed light level this particle should render at.getType()
Returns the rendering category this particle is rendered under.void
tick()
Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.Methods inherited from class net.minecraft.client.particle.SpriteBillboardParticle
getMaxU, getMaxV, getMinU, getMinV, setSprite, setSprite, setSpriteForAge
Methods inherited from class net.minecraft.client.particle.BillboardParticle
buildGeometry, getRotator, getSize, scale
Methods inherited from class net.minecraft.client.particle.Particle
getBoundingBox, getGroup, getMaxAge, isAlive, markDead, move, move, repositionFromBoundingBox, setAlpha, setBoundingBox, setBoundingBoxSpacing, setColor, setMaxAge, setPos, setVelocity, toString
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Field Details
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spriteProvider
- Mappings:
Namespace Name Mixin selector official a
Lfre;a:Lfrq;
intermediary field_37959
Lnet/minecraft/class_7206;field_37959:Lnet/minecraft/class_4002;
named spriteProvider
Lnet/minecraft/client/particle/SculkChargeParticle;spriteProvider:Lnet/minecraft/client/particle/SpriteProvider;
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Constructor Details
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SculkChargeParticle
SculkChargeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider) - Mappings:
Namespace Name Mixin selector official <init>
Lfre;<init>(Lfns;DDDDDDLfrq;)V
intermediary <init>
Lnet/minecraft/class_7206;<init>(Lnet/minecraft/class_638;DDDDDDLnet/minecraft/class_4002;)V
named <init>
Lnet/minecraft/client/particle/SculkChargeParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDDLnet/minecraft/client/particle/SpriteProvider;)V
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Method Details
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getBrightness
public int getBrightness(float tint) Returns the packed light level this particle should render at.- Overrides:
getBrightness
in classParticle
- Returns:
- the packed light level this particle should render at
- See Also:
- Mappings:
Namespace Name Mixin selector official a
Lfqv;a(F)I
intermediary method_3068
Lnet/minecraft/class_703;method_3068(F)I
named getBrightness
Lnet/minecraft/client/particle/Particle;getBrightness(F)I
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getType
Returns the rendering category this particle is rendered under.For more information on the properties and types available to each
Particle
, visitParticleTextureSheet
.- Specified by:
getType
in classParticle
- Returns:
- the rendering category this particle is rendered under
- Mappings:
Namespace Name Mixin selector official b
Lfqv;b()Lfqz;
intermediary method_18122
Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
named getType
Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
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tick
public void tick()Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
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