Class RainSplashParticle

Direct Known Subclasses:
WaterSplashParticle

@Environment(CLIENT) public class RainSplashParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/RainSplashParticle
intermediary net/minecraft/class_740
official gck
  • Constructor Details Link icon

    • RainSplashParticle Link icon

      protected RainSplashParticle(ClientWorld world, double x, double y, double z)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/Particle;<init>(Lnet/minecraft/client/world/ClientWorld;DDD)V
      intermediary <init> Lnet/minecraft/class_703;<init>(Lnet/minecraft/class_638;DDD)V
      official <init> Lgbd;<init>(Lfxw;DDD)V
  • Method Details Link icon

    • getType Link icon

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgbd;b()Lgbh;
    • tick Link icon

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgbd;a()V